Helmed Horror Guard - Monsters

Helmed Horror Guard
Medium natural animate (construct)
Level 2 Soldier XP 125

HP 41; Bloodied 20Initiative +2
AC 18, Fortitude 15, Reflex 11, Will 14Perception+8
Speed 6, fly 6 (hover)Darkvision
Immune charm, disease, fear, poison, sleep

Traits

Arcane Absorption

The horror can be made immune to up to four arcane attack powers at the time of its creation. When such a power is used on the horror, the power's only effect on the horror is to grant it 5 temporary hit points.

Standard Actions

(⚔) Greatsword (fire, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +7 vs. AC

Hit: 1d10 + 5 damage. The horror can choose to deal fire damage instead of untyped damage.

(➶) Crossbow (weapon) ✦ At-Will

Attack: Ranged 15/30 (one creature); +7 vs. AC

Hit: 2d8 damage.

Triggered Actions

Enchanted Strike (fire, teleportation) ✦ Recharge when first bloodied

Trigger: An enemy is hit by the horror's attack.

Effect (Free Action): The triggering enemy takes 2d6 fire damage, and the horror teleports itself and the triggering enemy up to 10 squares. The triggering enemy ends this movement adjacent to the horror.

Str 16 (+4)                Dex 9 (0)                Wis 14 (+3)
Con 17 (+4)                Int 5 (-2)                Cha 10 (+1)

Alignment Unaligned        Languages Common
Equipment: crossbow , greatsword , x20 bolt.

Published in Halls of Undermountain, page(s) 91.