The Black Blade of Raam - Monsters

The Black Blade of Raam
Medium natural humanoid, human
Level 14 Elite Lurker XP 2000

HP 220; Bloodied 110Initiative +17
AC 28, Fortitude 26, Reflex 27, Will 25Perception+16
Speed 8
Saving Throws +2; Action Points 1

Traits

Unstoppable

The Black Blade makes saving throws at the start and the end of his turn. He can make a saving throw to end any dazing, dominating, or stunning effect on him, including those that a save cannot normally end.

Weapon Switch

Whenever the Black Blade takes a standard action, he can stow an object and draw an object as a free action.

Standard Actions

(⚔) Kukri (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +19 vs. AC

Hit: 2d6 + 15 damage.

(➶) Longbow (weapon) ✦ At-Will

Attack: Ranged 10 (one creature); +19 vs. AC

Hit: 3d10 + 6 damage.

Execution (weapon) ✦ Recharge when the Black Blade uses clear the area

Requirement: The Black Blade must be wielding a kukri.

Attack: Melee 1 (one creature granting combat advantage to the Black Blade); +19 vs. AC

Hit: 6d6 + 13 damage, plus 7d8 extra damage if the target has none of its allies adjacent to it.

Clear the Area (weapon) ✦ Recharge when the Black Blade uses cloud of smoke

Requirement: The Black Blade must be wielding a longbow.

Attack: Ranged 5 (one, two or three creatures); +19 vs. AC

Hit: 3d10 + 6 damage, the Black Blade pushes the target up to 4 squares, and the target is immobilized until the end of the Black Blade's next turn.

Effect: The Black Blade chooses one enemy he did not target with this power. That enemy grants combat advantage to him until the end of his next turn.

Cloud of Smoke (zone) ✦ At-Will

Effect: The Black Blade uses a smoke bomb in a close burst 2. The burst creates a zone that lasts until the start of his next turn. The zone is totally obscured, and any creature other than the Black Blade that enters the zone or starts its turn there is dazed (save ends).

Move Actions

Tactical Maneuver ✦ Recharge ⚄ ⚅

Effect: The Black Blade shifts up to his speed.

Skills Acrobatics +18, Athletics +14, Dungeoneering +16, Stealth +18, Thievery +18
Str 14 (+9)                Dex 23 (+13)                Wis 19 (+11)
Con 20 (+12)                Int 17 (+10)                Cha 9 (+6)

Alignment Chaotic Evil        Languages Common
Equipment: arrow x20, kukri , leather armor , longbow , x5 smoke bomb.

Published in Dragon Magazine 409.