Meepo - Monsters

Meepo
Small natural humanoid (reptile), kobold
Level 1 Striker-

HP 26; Bloodied 13; Healing Surges 8; Surge Value 6Initiative +4
AC 16, Fortitude 13, Reflex 16, Will 13Perception+7
Speed 6Darkvision

Traits

Combat Advantage

Meepo deals 1d6 extra damage against any target granting combat advantage to him.

Trap Sense

Meepo gains a +2 bonus to all defenses against attacks made by traps.

Standard Actions

(⚔) Spear (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +7 vs. AC

Hit: 1d8 + 4 damage.

(⚔) Sling (weapon) ✦ At-Will

Attack: Melee 10/20 (one creature); +7 vs. AC

Hit: 1d6 + 4 damage.

Minor Actions

Shifty ManeuverEncounter

Effect: Close burst 2 (Meepo and allies in the burst); the target can shift 1 square as a free action.

Triggered Actions

Opportunistic Jab (weapon) ✦ Encounter

Trigger: An enemy misses Meepo with an attack.

Effect (Immediate Reaction): Meepo uses spear against the triggering enemy, and that creature grants combat advantage to Meepo for this attack.

Skills Stealth +9, Thievery +9
Str 8 (-1)                Dex 18 (+4)                Wis 14 (+2)
Con 14 (+2)                Int 12 (+1)                Cha 10 (0)

Alignment Unaligned        Languages Common, Draconic
Equipment: leather armor , sling , spear , x20 bullet.

Published in Into the Unknown: The Dungeon Survival Handbook, page(s) 149.