Meepo
Small natural humanoid (reptile), kobold
Level 1 Striker-
| HP 26; Bloodied 13; Healing Surges 8; Surge Value 6 | Initiative +4 |
| AC 16, Fortitude 13, Reflex 16, Will 13 | Perception+7 |
| Speed 6 | Darkvision |
Traits
Combat Advantage
Meepo deals 1d6 extra damage against any target granting combat advantage to him.
Trap Sense
Meepo gains a +2 bonus to all defenses against attacks made by traps.
Standard Actions
(⚔) Spear (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d8 + 4 damage.
(⚔) Sling (weapon) ✦ At-Will
Attack: Melee 10/20 (one creature); +7 vs. AC
Hit: 1d6 + 4 damage.
Minor Actions
Shifty Maneuver ✦ Encounter
Effect: Close burst 2 (Meepo and allies in the burst); the target can shift 1 square as a free action.
Triggered Actions
⚔ Opportunistic Jab (weapon) ✦ Encounter
Trigger: An enemy misses Meepo with an attack.
Effect (Immediate Reaction): Meepo uses spear against the triggering enemy, and that creature grants combat advantage to Meepo for this attack.
Skills Stealth +9, Thievery +9
Str 8 (-1) Dex 18 (+4) Wis 14 (+2)
Con 14 (+2) Int 12 (+1) Cha 10 (0)
Alignment Unaligned Languages Common, Draconic
Equipment: leather armor , sling , spear , x20 bullet.
Published in Into the Unknown: The Dungeon Survival Handbook, page(s) 149.