Olaf, Dwarf Guard Leader
Medium natural humanoid
Level 9 Brute XP 400
| HP 120; Bloodied 60 | Initiative +5 |
| AC 21, Fortitude 22, Reflex 18, Will 20 | Perception+7 |
| Speed 5 | Low-light vision |
Traits
Stand the Ground
Olaf can move 1 square fewer than the effect specifies when subjected to a push, a pull, or a slide.
Steady-Footed
Olaf can make a saving throw to avoid falling prone when an attack would knock him prone.
Standard Actions
(⚔) Maul (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 4d6 + 8 damage.
Minor Actions
⚔ Spiked Headbutt (weapon) ✦ Recharge when Olaf ends his turn having dealt no damage to an enemy
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 1d6 + 4 damage, and ongoing 5 damage (save ends).
Triggered Actions
⚔ Hammer Back (weapon) ✦ Recharge ⚄ ⚅
Trigger: Olaf hits with maul during his turn.
Effect (No Action): Olaf also pushes the target up to 4 squares and knocks it prone.
Arrow Bane ✦ Recharge when first bloodied
Trigger: An enemy within 5 squares of Olaf hits him with a ranged or area attack.
Effect (Immediate Reaction): Olaf moves up to his speed to a square adjacent to the triggering enemy, and then uses maul against it.
Str 19 (+8) Dex 13 (+5) Wis 16 (+7)
Con 20 (+9) Int 10 (+4) Cha 12 (+5)
Alignment Good Languages Common, Dwarven
Equipment: chainmail , maul , spiked helmet.
Published in Dungeon Magazine 200.