Olaf, Dwarf Guard Leader - Monsters

Olaf, Dwarf Guard Leader
Medium natural humanoid
Level 9 Brute XP 400

HP 120; Bloodied 60Initiative +5
AC 21, Fortitude 22, Reflex 18, Will 20Perception+7
Speed 5Low-light vision

Traits

Stand the Ground

Olaf can move 1 square fewer than the effect specifies when subjected to a push, a pull, or a slide.

Steady-Footed

Olaf can make a saving throw to avoid falling prone when an attack would knock him prone.

Standard Actions

(⚔) Maul (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 4d6 + 8 damage.

Minor Actions

Spiked Headbutt (weapon) ✦ Recharge when Olaf ends his turn having dealt no damage to an enemy

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 1d6 + 4 damage, and ongoing 5 damage (save ends).

Triggered Actions

Hammer Back (weapon) ✦ Recharge ⚄ ⚅

Trigger: Olaf hits with maul during his turn.

Effect (No Action): Olaf also pushes the target up to 4 squares and knocks it prone.

Arrow BaneRecharge when first bloodied

Trigger: An enemy within 5 squares of Olaf hits him with a ranged or area attack.

Effect (Immediate Reaction): Olaf moves up to his speed to a square adjacent to the triggering enemy, and then uses maul against it.

Str 19 (+8)                Dex 13 (+5)                Wis 16 (+7)
Con 20 (+9)                Int 10 (+4)                Cha 12 (+5)

Alignment Good        Languages Common, Dwarven
Equipment: chainmail , maul , spiked helmet.

Published in Dungeon Magazine 200.