Kamren, Human Merc Captain - Monsters

Kamren, Human Merc Captain
Medium natural humanoid
Level 10 Soldier (Leader) XP 500

HP 102; Bloodied 51Initiative +12
AC 26, Fortitude 22, Reflex 23, Will 21Perception+12
Speed 6

Traits

Natural Leader

At the start of an encounter, any ally within 5 squares of Kamren gains a +2 power bonus to its initiative check.

Threatening Reach

Kamren can make opportunity attacks against enemies within 2 squares of her.

Standard Actions

(⚔) Glaive (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +15 vs. AC

Hit: 4d4 + 8 damage.

Effect: Kamren can slide the target 1 square to another square within 2 squares of her.

Glaive Sweep (weapon) ✦ Recharge ⚄ ⚅

Attack: Close blast 2 (creatures in the blast); +13 vs. Reflex

Hit: 4d4 + 8 damage, and the target falls prone.

Triggered Actions

Hook InAt-Will

Trigger: An enemy adjacent to Kamren shifts 1 square.

Effect (Immediate Reaction): Kamren uses glaive against the triggering enemy.

Skills Acrobatics +15, Bluff +13, Insight +12
Str 18 (+9)                Dex 21 (+10)                Wis 14 (+7)
Con 14 (+7)                Int 13 (+6)                Cha 17 (+8)

Alignment Unaligned        Languages Common, Giant
Equipment: glaive , leather armor .

Published in Dungeon Magazine 200.