Kamren, Human Merc Captain
Medium natural humanoid
Level 10 Soldier (Leader) XP 500
| HP 102; Bloodied 51 | Initiative +12 |
| AC 26, Fortitude 22, Reflex 23, Will 21 | Perception+12 |
| Speed 6 | |
Traits
Natural Leader
At the start of an encounter, any ally within 5 squares of Kamren gains a +2 power bonus to its initiative check.
Threatening Reach
Kamren can make opportunity attacks against enemies within 2 squares of her.
Standard Actions
(⚔) Glaive (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +15 vs. AC
Hit: 4d4 + 8 damage.
Effect: Kamren can slide the target 1 square to another square within 2 squares of her.
ᗕ Glaive Sweep (weapon) ✦ Recharge ⚄ ⚅
Attack: Close blast 2 (creatures in the blast); +13 vs. Reflex
Hit: 4d4 + 8 damage, and the target falls prone.
Triggered Actions
⚔ Hook In ✦ At-Will
Trigger: An enemy adjacent to Kamren shifts 1 square.
Effect (Immediate Reaction): Kamren uses glaive against the triggering enemy.
Skills Acrobatics +15, Bluff +13, Insight +12
Str 18 (+9) Dex 21 (+10) Wis 14 (+7)
Con 14 (+7) Int 13 (+6) Cha 17 (+8)
Alignment Unaligned Languages Common, Giant
Equipment: glaive , leather armor .
Published in Dungeon Magazine 200.