Snurre, Fire Giant King - Monsters

Snurre, Fire Giant King
Large elemental humanoid (fire, giant)
Level 20 Elite Soldier (Leader) XP 5600

HP 382; Bloodied 191Initiative +12
AC 36, Fortitude 34, Reflex 29, Will 31Perception+17
Speed 7
Resist 15 fire
Saving Throws +2; Action Points 1

Traits

Fiery Defender (fire) ✦ Aura 2

While in the aura, an unmarked enemy that uses an attack power that fails to target a creature that has this aura active takes 15 fire damage.

Fiery MajestyAura 3

While Snurre is not bloodied, allies in the aura gain a +2 power bonus to attack rolls and are immune to fear effects.

Royal Resolve

If Snurre would be dazed, dominated, or stunned, he can make a saving throw to immediately end the effect, including an effect that a save cannot normally end.

Standard Actions

(⚔) Fiery Greatsword (fire, weapon) ✦ At-Will

Attack: Melee 2 (one creature); +25 vs. AC

Hit: 3d12 + 9 fire damage.

Double AttackAt-Will

Effect: Snurre uses fiery greatsword twice.

King's Assault (fire, weapon) ✦ Recharge when first bloodied

Effect: Snurre moves up to his speed, and during the move he gains a +4 bonus to all defenses and can move through enemies' spaces. Each time Snurre enters an enemy's space for the first time during the move, he makes the following attack against that enemy. At the end of the move, he can use fiery greatsword.

Attack: Melee 0 (one enemy); +25 vs. AC

Hit: 3d12 + 9 fire damage, and the target falls prone.

Iron Net (fire, weapon) ✦ Encounter

Attack: Area burst 1 within 5 (creatures in the burst); +23 vs. Reflex

Hit: 2d8 + 16 fire damage, and ongoing 10 fire damage and the target is restrained (save ends both).

Skills Diplomacy +20, Dungeoneering +17, Insight +17, Intimidate +20
Str 26 (+18)                Dex 11 (+10)                Wis 14 (+12)
Con 23 (+16)                Int 14 (+12)                Cha 20 (+15)

Alignment Evil        Languages Common, Draconic, Dwarven, Giant
Equipment: iron net, black iron crown, white dragonhide cloak, greatsword , plate armor .

Published in Dungeon Magazine 200.