Volcanic Iron Golem
Large natural animate (construct)
Level 19 Solo Soldier XP 12000
| HP 740; Bloodied 370 | Initiative +16 |
| AC 35, Fortitude 34, Reflex 30, Will 29 | Perception+13 |
| Speed 6 (cannot shift) | Blindsight 3, Darkvision |
| Immune charm, dazed, disease, poison, stunned; Resist 15 fire | |
| Saving Throws +5; Action Points 2 | |
Traits
☼ Volcanic Halo (fire, poison) ✦ Aura 2
Any creature that willingly enters or leaves the aura takes 15 fire and poison damage, or 20 fire and poison damage while the golem is bloodied. Creatures in the aura have partial concealment against creatures outside the aura.
Energizing Flames
The first time the golem takes fire damage each turn, it can shift up to half its speed as a free action, even if it could not normally shift.
Standard Actions
(⚔) Iron Blade (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +24 vs. AC
Hit: 3d12 + 8 damage, and the target is slowed until the end of the golem's next turn.
⚔ Double Attack ✦ At-Will
Effect: The golem uses iron blade twice.
ᗕ Volcanic Breath (fire, poison) ✦ Recharge ⚄ ⚅
Attack: Close blast 5 (creatures in the blast); +22 vs. Reflex
Hit: 4d10 + 16 fire and poison damage.
Miss: Half damage.
Triggered Actions
Iron Rain ✦ At-Will
Trigger: An enemy starts its turn within 2 squares of the golem.
Effect (Free Action): The golem uses iron blade on the triggering enemy.
Str 27 (+17) Dex 21 (+14) Wis 18 (+13)
Con 25 (+16) Int 3 (+5) Cha 3 (+5)
Alignment Unaligned Languages -
Published in Dungeon Magazine 200.