Volcanic Iron Golem - Monsters

Volcanic Iron Golem
Large natural animate (construct)
Level 19 Solo Soldier XP 12000

HP 740; Bloodied 370Initiative +16
AC 35, Fortitude 34, Reflex 30, Will 29Perception+13
Speed 6 (cannot shift)Blindsight 3, Darkvision
Immune charm, dazed, disease, poison, stunned; Resist 15 fire
Saving Throws +5; Action Points 2

Traits

Volcanic Halo (fire, poison) ✦ Aura 2

Any creature that willingly enters or leaves the aura takes 15 fire and poison damage, or 20 fire and poison damage while the golem is bloodied. Creatures in the aura have partial concealment against creatures outside the aura.

Energizing Flames

The first time the golem takes fire damage each turn, it can shift up to half its speed as a free action, even if it could not normally shift.

Standard Actions

(⚔) Iron Blade (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +24 vs. AC

Hit: 3d12 + 8 damage, and the target is slowed until the end of the golem's next turn.

Double AttackAt-Will

Effect: The golem uses iron blade twice.

Volcanic Breath (fire, poison) ✦ Recharge ⚄ ⚅

Attack: Close blast 5 (creatures in the blast); +22 vs. Reflex

Hit: 4d10 + 16 fire and poison damage.

Miss: Half damage.

Triggered Actions

Iron RainAt-Will

Trigger: An enemy starts its turn within 2 squares of the golem.

Effect (Free Action): The golem uses iron blade on the triggering enemy.

Str 27 (+17)                Dex 21 (+14)                Wis 18 (+13)
Con 25 (+16)                Int 3 (+5)                Cha 3 (+5)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 200.