Obmi Ironwhisper, Dwarf Advisor - Monsters

Obmi Ironwhisper, Dwarf Advisor
Medium natural humanoid
Level 18 Skirmisher XP 2000

HP 172; Bloodied 86Initiative +15
AC 32, Fortitude 30, Reflex 29, Will 31Perception+12
Speed 5Low-light vision

Traits

Ring of Invisibility

Obmi gains a +4 item bonus to Stealth checks (included in skills).

Stand the Ground

Obmi can move 1 square fewer than the effect specifies when subjected to a pull, a push, or a slide.

Steady-Footed

Obmi can make a saving throw to avoid falling prone when an attack would knock him prone.

Standard Actions

(⚔) Dagger (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +23 vs. AC

Hit: 4d4 + 16 damage, or 4d4 + 24 damage if the target is granting combat advantage to Obmi. If Obmi scores a critical hit, he deals 4d6 + 32 damage, or 4d6 + 40 damage if the target is granting combat advantage to him.

Ring of Invisibility (illusion) ✦ Daily

Effect: Obmi becomes invisible until the end of his next turn.

Move Actions

Phase WalkRecharge when an attack hits Obmi

Effect: Obmi moves up to his speed, and he is insubstantial and has phasing while doing so.

Minor Actions

Mad FeintAt-Will 1/round

Requirement: Obmi must be bloodied.

Attack: Melee 1 (one creature); +21 vs. Reflex

Hit: The target grants combat advantage to Obmi until the end of Obmi's current turn.

Miss: Obmi grants combat advantage to the target until the end of Obmi's next turn.

Skills Bluff +20, History +17, Insight +17, Stealth +22, Thievery +18
Str 17 (+12)                Dex 19 (+13)                Wis 17 (+12)
Con 20 (+14)                Int 16 (+12)                Cha 22 (+15)

Alignment Evil        Languages Common, Dwarven, Elven, Giant
Equipment: +4 dagger, ring of invisibility

Published in Dungeon Magazine 200.