Two-Headed Fire Giant - Monsters

Two-Headed Fire Giant
Large elemental humanoid (fire, giant)
Level 18 Elite Brute XP 4000

HP 424; Bloodied 212Initiative +12
AC 30, Fortitude 31, Reflex 29, Will 28Perception+11
Speed 7
Resist 15 fire
Saving Throws +2; Action Points 1

Traits

Double Actions

The giant makes two initiative checks and takes a full turn on each initiative result. The giant can take two immediate actions per round but only one between one turn and the next.

Dual Brain

At the end of each of its turns, the giant ends any dazing, stunning, or charm effect on itself.

Standard Actions

(⚔) Morningstar (fire, weapon) ✦ At-Will

Attack: Melee 2 (one creature); +23 vs. AC

Hit: 2d12 + 19 fire damage.

Crushing Flame (fire, weapon) ✦ At-Will

Attack: Melee 2 (one creature); +23 vs. AC

Hit: 2d12 + 19 fire damage, and the target falls prone. If the target is already prone, it takes 2d12 extra fire damage.

Str 25 (+16)                Dex 16 (+12)                Wis 14 (+11)
Con 22 (+15)                Int 9 (+8)                Cha 9 (+8)

Alignment Evil        Languages Dwarven, Giant
Equipment: morningstar x2, scale armor .

Published in Dungeon Magazine 200.