Sly Gulla, Hill Giant Subchief - Monsters

Sly Gulla, Hill Giant Subchief
Large natural humanoid (giant)
Level 14 Skirmisher (Leader) XP 1000

HP 140; Bloodied 70Initiative +11
AC 28, Fortitude 27, Reflex 24, Will 24Perception+12
Speed 8

Traits

Sly Maneuvers

Sly Gulla shifts up to 2 squares before making any attack.

Standard Actions

(⚔) Spear (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +19 vs. AC

Hit: 2d10 + 11 damage.

Crossbow (weapon) ✦ At-Will

Attack: Ranged 15 (one creature); +19 vs. AC

Hit: 2d10 + 11 damage.

Triggered Actions

Call for VengeanceAt-Will

Trigger: An ally Sly Gulla can see drops to 0 hit points.

Effect (Immediate Reaction): Close burst 10 (one ally in the burst); the target makes a basic attack as a free action.

Skills Athletics +17, Stealth +14
Str 21 (+12)                Dex 14 (+9)                Wis 11 (+7)
Con 20 (+12)                Int 11 (+7)                Cha 15 (+9)

Alignment Chaotic Evil        Languages Common, Giant
Equipment: crossbow , crossbow bolt x10, hide armor , spear .

Published in Dungeon Magazine 200.