Troll Wraith
Large shadow humanoid (undead)
Level 16 Brute XP 1400
| HP 194; Bloodied 97 | Initiative +13 |
| AC 28, Fortitude 30, Reflex 28, Will 26 | Perception+12 |
| Speed 0, fly 8 (hover); phasing | Darkvision |
| Immune disease, poison; Resist 10 necrotic | |
Traits
Insubstantial
The wraith takes half damage from all attacks, except those that deal force or fire damage. Whenever the wraith takes radiant damage, it loses this trait until the start of its next turn.
Regeneration (healing)
The wraith regains 10 hit points whenever it starts its turn and has at least 1 hit point. Whenever the wraith takes acid or fire damage, its regeneration does not function on its next turn.
Troll Wraith Healing (healing)
Whenever an attack that doesn't deal acid, fire, force, or radiant damage reduces the wraith to 0 hit points, the wraith is not destroyed and is instead removed from play until the start of its next turn. It then returns to play in a space within 10 squares of the space from which it was removed, and it returns with 15 hit points.
Standard Actions
(⚔) Shadow Claw (necrotic) ✦ At-Will
Attack: Melee 2 (one creature); +19 vs. Reflex
Hit: 3d10 + 14 necrotic damage. If the attack bloodies the target, the wraith uses shadow claw against it again.
Str 16 (+11) Dex 20 (+13) Wis 8 (+7)
Con 24 (+15) Int 5 (+5) Cha 16 (+11)
Alignment Chaotic Evil Languages Giant
Published in Dungeon Magazine 200.