Gleep Wurp, the Eyebiter
Medium natural humanoid, human
Level 19 Elite Artillery XP 4800
| HP 276; Bloodied 138 | Initiative +11 |
| AC 33, Fortitude 30, Reflex 31, Will 30 | Perception+10 |
| Speed 6 | |
| Saving Throws +2; Action Points 1 | |
Standard Actions
(⚔) Dagger (force, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +24 vs. AC
Hit: 3d4 + 9 damage plus 10 force damage.
(➶) Acid Bolt (acid, implement) ✦ At-Will
Attack: Ranged 20 (one creature); +24 vs. Reflex
Hit: 2d8 + 8 acid damage, and ongoing 10 acid damage (save ends).
✻ Lightning Web (implement, lightning) ✦ Recharge ⚄ ⚅
Attack: Area burst 1 within 20 (creatures in the burst); +24 vs. Reflex
Hit: 4d6 + 14 lightning damage, and the target is immobilized (save ends).
Move Actions
Dimension Hop (teleportation) ✦ Recharge when Gleep spends an action point
Effect: Gleep teleports up to 5 squares.
Minor Actions
➶ Eyebite (charm, implement, psychic) ✦ At-Will
Special: This attack does not provoke opportunity attacks.
Attack: Ranged 10 (one creature); +24 vs. Will
Hit: 3d8 + 14 psychic damage, and Gleep is invisible to the target until the start of Gleep's next turn.
Skills Arcana +19, Diplomacy +18, History +19
Str 10 (+9) Dex 15 (+11) Wis 12 (+10)
Con 18 (+13) Int 21 (+14) Cha 18 (+13)
Alignment Evil Languages Abyssal, Common, Draconic, Dwarven, Elven, Giant
Equipment: robes, potion of recovery, dagger , wand implement .
Published in Dungeon Magazine 200.