Drow Captain
Medium fey humanoid
Level 19 Soldier (Leader) XP 2400
| HP 174; Bloodied 87 | Initiative +17 |
| AC 35, Fortitude 30, Reflex 31, Will 32 | Perception+12 |
| Speed 7 | Darkvision |
Traits
☼ Ensnaring Venom (poison) ✦ Aura 1
An unmarked slowed enemy that willingly leaves the aura takes 15 poison damage.
Standard Actions
(⚔) Rapier (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +24 vs. AC
Hit: 3d8 + 14 damage, and the target is slowed until the end of the drow's next turn.
⚔ Trapping Attack ✦ At-Will
Effect: Melee 1 (one creature); an ally adjacent to the target or the drow can shift 1 square as a free action. The drow then uses rapier against the target.
➶ Hand Crossbow (weapon) ✦ At-Will
Attack: Ranged 10 (one creature); +24 vs. AC
Hit: 2d6 + 10 damage, and the target is slowed (save ends).
First Failed Saving Throw: The target is also weakened (save ends both).
Second Failed Saving Throw: The target instead falls unconscious until the end of the encounter.
Minor Actions
➶ Darkfire ✦ Encounter
Attack: Ranged 10 (one creature); +22 vs. Reflex
Hit: The target grants combat advantage and cannot benefit from invisibility or concealment until the end of the drow's next turn.
Skills Intimidate +21, Stealth +20
Str 20 (+14) Dex 22 (+15) Wis 16 (+12)
Con 14 (+11) Int 16 (+12) Cha 24 (+16)
Alignment Evil Languages Abyssal, Common, Elven, Giant
Equipment: chainmail , crossbow bolt x20, hand crossbow , rapier .
Published in Dungeon Magazine 200.