Vegepygmy Chief
Small natural humanoid (plant)
Level 6 Brute (Leader) XP 250
| HP 85; Bloodied 42 | Initiative +6 |
| AC 18, Fortitude 19, Reflex 18, Will 18 | Perception+11 |
| Speed 6 (forest walk) | Low-light vision |
| Immune charm, lightning | |
Traits
☼ Tribal Fury ✦ Aura 2
Plant allies in the aura gain a +2 bonus to damage rolls.
Adaptive Coloration
If it has partial concealment, the chief can make a Stealth check to become hidden.
Standard Actions
(⚔) Spear (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 2d8 + 8 damage.
Minor Actions
ᗕ Commanding Chest Thump ✦ Recharge ⚄ ⚅
Effect: Close burst 2 (one minion plant ally in the burst); the target can make a basic attack or charge as a free action.
Triggered Actions
⚔ Chest Tendril Riposte ✦ Recharge when first bloodied
Trigger: An enemy adjacent to the chief hits it with an attack.
Attack (Immediate Interrupt): Melee 1 (the triggering enemy); +9 vs. Fortitude
Hit: 2d6 + 7 damage, and the chief pushes the target up to 2 squares.
ᗕ Recolonize (poison, zone) ✦ Encounter
Trigger: The chief is first bloodied.
Attack (No Action): Close burst 1 (nonplant creatures in the burst); +9 vs. Fortitude
Hit: 2d8 + 7 poison damage, and the target is immobilized (save ends).
Effect: The burst creates a zone of russet mold terrain.
Skills Athletics +12, Stealth +11
Str 18 (+7) Dex 16 (+6) Wis 16 (+6)
Con 15 (+5) Int 7 (+1) Cha 10 (+3)
Alignment Unaligned Languages -
Equipment: spear .
Published in Dungeon Magazine 201.