Vegepygmy Chief - Monsters

Vegepygmy Chief
Small natural humanoid (plant)
Level 6 Brute (Leader) XP 250

HP 85; Bloodied 42Initiative +6
AC 18, Fortitude 19, Reflex 18, Will 18Perception+11
Speed 6 (forest walk)Low-light vision
Immune charm, lightning

Traits

Tribal FuryAura 2

Plant allies in the aura gain a +2 bonus to damage rolls.

Adaptive Coloration

If it has partial concealment, the chief can make a Stealth check to become hidden.

Standard Actions

(⚔) Spear (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 2d8 + 8 damage.

Minor Actions

Commanding Chest Thump ✦ Recharge ⚄ ⚅

Effect: Close burst 2 (one minion plant ally in the burst); the target can make a basic attack or charge as a free action.

Triggered Actions

Chest Tendril RiposteRecharge when first bloodied

Trigger: An enemy adjacent to the chief hits it with an attack.

Attack (Immediate Interrupt): Melee 1 (the triggering enemy); +9 vs. Fortitude

Hit: 2d6 + 7 damage, and the chief pushes the target up to 2 squares.

Recolonize (poison, zone) ✦ Encounter

Trigger: The chief is first bloodied.

Attack (No Action): Close burst 1 (nonplant creatures in the burst); +9 vs. Fortitude

Hit: 2d8 + 7 poison damage, and the target is immobilized (save ends).

Effect: The burst creates a zone of russet mold terrain.

Skills Athletics +12, Stealth +11
Str 18 (+7)                Dex 16 (+6)                Wis 16 (+6)
Con 15 (+5)                Int 7 (+1)                Cha 10 (+3)

Alignment Unaligned        Languages -
Equipment: spear .

Published in Dungeon Magazine 201.