Shrieker - Monsters

Shrieker
Medium natural beast (blind, plant)
Level 4 Lurker XP 175

HP 40; Bloodied 20Initiative +3
AC 18, Fortitude 15, Reflex 14, Will 15Perception+2
Speed 1 (cannot shift or run)Blindsight 5
Immune blinded, charm, gaze, illusion, poison

Traits

Plant Form

Until the shrieker takes an action, a creature must succeed on a DC 21 Dungeoneering or Nature check to recognize the shrieker is a creature.

Standard Actions

Shriek (thunder) ✦ At-Will

Special: This is a basic attack.

Attack: Close burst 2 (nonplant creatures in the burst); +7 vs. Fortitude

Hit: 2d6 + 2 thunder damage.

Triggered Actions

Shrieking AlarmAt-Will

Trigger: A nonplant creature ends its turn within 5 squares of the shrieker without succeeding on a DC 14 Stealth check.

Effect (Free Action): The shrieker emits a loud shriek that can be heard by all nondeafened creatures within 20 squares of it.

Str 4 (-1)                Dex 5 (-1)                Wis 10 (+2)
Con 10 (+2)                Int 1 (-3)                Cha 1 (-3)

Alignment Unaligned        Languages -
Update (7/2/2012)
Changed in June 2012 updates.

Published in Dungeon Magazine 201, Dungeon Magazine 221.