Shrieker
Medium natural beast (blind, plant)
Level 4 Lurker XP 175
| HP 40; Bloodied 20 | Initiative +3 |
| AC 18, Fortitude 15, Reflex 14, Will 15 | Perception+2 |
| Speed 1 (cannot shift or run) | Blindsight 5 |
| Immune blinded, charm, gaze, illusion, poison | |
Traits
Plant Form
Until the shrieker takes an action, a creature must succeed on a DC 21 Dungeoneering or Nature check to recognize the shrieker is a creature.
Standard Actions
ᗕ Shriek (thunder) ✦ At-Will
Special: This is a basic attack.
Attack: Close burst 2 (nonplant creatures in the burst); +7 vs. Fortitude
Hit: 2d6 + 2 thunder damage.
Triggered Actions
Shrieking Alarm ✦ At-Will
Trigger: A nonplant creature ends its turn within 5 squares of the shrieker without succeeding on a DC 14 Stealth check.
Effect (Free Action): The shrieker emits a loud shriek that can be heard by all nondeafened creatures within 20 squares of it.
Str 4 (-1) Dex 5 (-1) Wis 10 (+2)
Con 10 (+2) Int 1 (-3) Cha 1 (-3)
Alignment Unaligned Languages -
Update (7/2/2012)
Changed in June 2012 updates.
Published in Dungeon Magazine 201, Dungeon Magazine 221.