Gul'gek, Vegepygmy Companion - Monsters

Gul'gek, Vegepygmy Companion
Small natural humanoid (plant)
Level 6 Leader-

HP 54; Bloodied 27; Healing Surges 10; Surge Value 13Initiative +5
AC 21, Fortitude 19, Reflex 18, Will 20Perception+7
Speed 6 (forest walk)Low-light vision
Immune charm, lightning

Traits

Adaptive Coloration

If it has partial concealment, Gul'gek can make a Stealth check to become hidden.

Standard Actions

(⚔) Spear (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 1d8 + 7 damage, and the target falls prone.

(➶) Grasping VineAt-Will

Attack: Ranged 10 (one creature); +10 vs. Reflex

Hit: 1d8 + 7 damage, and the target is slowed (save ends).

Rampant Growth (poison) ✦ Encounter

Attack: Area burst 1 within 10 (enemies in the burst); +10 vs. Fortitude

Hit: 1d6 + 7 damage, and ongoing 5 poison damage and the target is immobilized (save ends both).

Miss: Half damage, and the target is slowed (save ends).

Minor Actions

Healing Spores (healing) ✦ 2/Encounter (1/round)

Effect: Close burst 5 (Gul'gek or one ally in the burst); the target can spend a healing surge.

Verdant InspirationEncounter

Effect: Ranged 10 (one ally); the target shifts 1 square and uses an at-will attack power as a free action.

Triggered Actions

Seed of Fate (poison) ✦ Daily

Trigger: Gul'gek dies.

Attack (No Action): 5 (one enemy); +10 vs. Fortitude

Hit: 1d6 + 7 poison damage. At the end of the encounter, the target, alive or dead, must make a saving throw. On a failure, a living target contracts russet mold contagion (stage 1). If the target dies of the disease, Gul'gek emerges from the remains instead of a vegepygmy hunter. On a failure, a dead target's body is destroyed, and Gul'gek emerges from the remains with 13 hit points.

Skills Athletics +9, Nature +12, Stealth +10
Str 12 (+4)                Dex 14 (+5)                Wis 18 (+7)
Con 17 (+6)                Int 8 (+2)                Cha 8 (+2)

Alignment Unaligned        Languages Common
Equipment: spear , totem .

Russet Mold ContagionLevel 5 Disease

Those infected sprout red-brown mold that transforms tissue into plant matter. A victim's death gives rise to a plant creature known as a vegepygmy

Stage 0: The target recovers from the disease.
Stage 1: While affected by stage 1, the target exhibits patches of red-brown mold and tendrils over 10 percent of the body, and the target loses a healing surge.
Stage 2: While affected by stage 2, the target's skin becomes green or brown, resembling plant matter. The target loses two healing surges and takes a -2 penalty to AC, Fortitude, and Will.
Stage 3: While affected by stage 3, the target's skin is altered as in stage 2, and its hair changes to resemble plantlike tendrils. The target loses all healing surges, cannot regain hit points, and takes a -2 penalty to AC, Fortitude, Will, and Constitution-based ability and skill checks. The target still makes Endurance checks against the disease, but the stage cannot decrease even on a successful check. If the target dies while at this stage, a vegepygmy hunter (see below) emerges in its former space. If the stage of the disease increases at this stage, the target dies.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
10 or lower: The stage of the disease increases by one.
11-14: No Change
15 or higher: The stage of the disease decreases by one.

Published in Dungeon Magazine 201.