Sir Tyros, Bandit Knight - Monsters

Sir Tyros, Bandit Knight
Medium natural humanoid, human
Level 6 Elite Soldier (Leader) XP 500

HP 140; Bloodied 70Initiative +7
AC 22, Fortitude 19, Reflex 17, Will 18Perception+8
Speed 5
Saving Throws +2; Action Points 1

Traits

Knight's AuraAura 1

Any unmarked enemy that willingly leaves the aura provokes an opportunity attack from Tyros.

Standard Actions

(⚔) Bastard Sword (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 2d10 + 4 damage.

Double AttackAt-Will

Effect: Tyros uses bastard sword twice.

Minor Actions

Shield Shove (weapon) ✦ Recharge when first bloodied

Attack: Melee 1 (one creature); +9 vs. Fortitude

Hit: Tyros pushes the target up to 2 squares, and then shifts up to half his speed. If the target ends the push adjacent to one or more of Tyros's allies, one of those allies can make a melee basic attack against the target as a free action.

Miss: Tyros can push the target 1 square, and then he can shift 1 square.

Triggered Actions

Knightly RiposteAt-Will

Trigger: An unmarked enemy in Tyros's knight's aura uses an attack power that doesn't include Tyros as a target.

Effect (Immediate Interrupt): Tyros uses bastard sword against the triggering enemy.

Skills Athletics +12, Bluff +11, Intimidate +11
Str 19 (+7)                Dex 14 (+5)                Wis 10 (+3)
Con 14 (+5)                Int 12 (+4)                Cha 16 (+6)

Alignment Evil        Languages Common
Equipment: bastard sword , heavy shield , plate armor .

Published in Dungeon Magazine 201.