Tyrannosphere - Monsters

Tyrannosphere
Large natural animate (construct)
Level 19 Elite Controller XP 4800

HP 360; Bloodied 180Initiative +11
AC 33, Fortitude 32, Reflex 30, Will 31Perception+17
Speed 0, fly 6 (hover)All-around vision, Darkvision
Immune disease, fear, poison
Saving Throws +2; Action Points 1

Traits

All-Around Vision

Enemies can't gain combat advantage by flanking the tyrannosphere.

Safety Override

The tyrannosphere automatically succeeds on saving throws against effects that stun or dominate.

Standard Actions

(⚔) Shocking Touch (lightning) ✦ At-Will

Attack: Melee 1 (one creature); +24 vs. AC

Hit: 4d8 + 9 lightning damage.

Lens BlastAt-Will

Effect: The tyrannosphere makes one of the following attacks. The attack deals half damage on a miss if the tyrannosphere is bloodied.

    1. Scorching Blast (fire): Close blast 5 (creatures in the blast); +22 vs. Reflex; 2d6 + 4 fire damage, and ongoing 10 fire damage (save ends).

    2. Freezing Blast (cold): Close blast 5 (creatures in the blast); +22 vs. Fortitude; 2d12 + 8 cold damage, and the target is slowed (save ends).

    3. Radiant Blast (radiant): Close blast 5 (creatures in the blast); +22 vs. Fortitude; 2d8 + 8 radiant damage, and the target is blinded (save ends).

    4. Baleful Teleport (force, teleportation): Close blast 5 (creatures in the blast); +22 vs. Fortitude; 2d10 + 10 force damage, and the tyrannosphere teleports the target up to 5 squares.

Triggered Actions

Focused FireAt-Will

Trigger: An enemy starts its turn within 5 squares of the tyrannosphere.

Effect (Immediate Reaction): The tyrannosphere slides the triggering enemy up to 5 squares to another square within 5 squares of itself, and it uses a random lens blast, including the enemy in the blast.

Str 18 (+13)                Dex 14 (+11)                Wis 16 (+12)
Con 20 (+14)                Int 16 (+12)                Cha 18 (+13)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 201.