Doom Hulk
Large aberrant humanoid
Level 27 Brute XP 11000
| HP 306; Bloodied 153 | Initiative +18 |
| AC 39, Fortitude 40, Reflex 37, Will 39 | Perception+18 |
| Speed 7 | Darkvision |
| Resist 15 psychic | |
Traits
☼ Nightmare Being (fear) ✦ Aura 2
Enemies in the aura grant combat advantage.
Standard Actions
(⚔) Slam ✦ At-Will
Attack: Melee 2 (one creature); +32 vs. AC
Hit: 3d8 + 22 damage, and the target falls prone.
⚔ Double Slam ✦ At-Will
Effect: The doom hulk uses slam twice.
ᗕ Fears Awakened (fear, psychic) ✦ Recharge when first bloodied
Attack: Close burst 3 (enemies in the burst); +30 vs. Will
Hit: 4d6 + 21 psychic damage, and the hulk slides the target up to 5 squares.
Miss: Half damage, and the hulk pushes the target up to 2 squares.
Move Actions
Spatial Leap ✦ Encounter
Effect: The hulk teleports up to 10 squares.
Str 29 (+22) Dex 20 (+18) Wis 10 (+13)
Con 26 (+21) Int 12 (+14) Cha 26 (+21)
Alignment Chaotic Evil Languages Deep Speech, telepathy 20
Published in Dungeon Magazine 201.