Sanity Siphon
Medium aberrant humanoid
Level 29 Controller XP 15000
| HP 265; Bloodied 132 | Initiative +22 |
| AC 43, Fortitude 40, Reflex 42, Will 41 | Perception+20 |
| Speed 8, fly 8 (hover) | |
Traits
☼ Energy Siphon ✦ Aura 1
When any enemy in the aura makes a saving throw, it must roll twice and use the lower result. Any dazed or weakened enemy that ends its turn in the aura loses a healing surge.
Standard Actions
(⚔) Antipathy Touch (fear, necrotic, psychic) ✦ At-Will
Attack: Melee 1 (one creature); +32 vs. Fortitude
Hit: 3d8 + 24 necrotic and psychic damage.
Effect: The siphon pushes the target up to 3 squares.
➶ Mind Shock (lightning, psychic) ✦ At-Will
Attack: Ranged 10 (one or two creatures); +32 vs. Reflex
Hit: 3d10 + 10 lightning and psychic damage, and the target is slowed (save ends).
First Failed Saving Throw: The target is also weakened (save ends both).
ᗕ Void Burst (psychic) ✦ Encounter
Attack: Close burst 2 (enemies in the burst); +32 vs. Will
Hit: 5d6 + 22 necrotic and psychic damage, and the target is dazed (save ends).
Miss: Half damage.
Minor Actions
Time Stop ✦ Encounter
Effect: All effects on the siphon end, and the siphon takes an additional standard action this turn. Other creatures cannot take triggered actions in response to this action.
Skills Arcana +29, Insight +20
Str 10 (+14) Dex 26 (+22) Wis 12 (+15)
Con 25 (+21) Int 30 (+24) Cha 27 (+22)
Alignment Chaotic Evil Languages Deep Speech, telepathy 20
Published in Dungeon Magazine 201.