Sanity Siphon - Monsters

Sanity Siphon
Medium aberrant humanoid
Level 29 Controller XP 15000

HP 265; Bloodied 132Initiative +22
AC 43, Fortitude 40, Reflex 42, Will 41Perception+20
Speed 8, fly 8 (hover)

Traits

Energy SiphonAura 1

When any enemy in the aura makes a saving throw, it must roll twice and use the lower result. Any dazed or weakened enemy that ends its turn in the aura loses a healing surge.

Standard Actions

(⚔) Antipathy Touch (fear, necrotic, psychic) ✦ At-Will

Attack: Melee 1 (one creature); +32 vs. Fortitude

Hit: 3d8 + 24 necrotic and psychic damage.

Effect: The siphon pushes the target up to 3 squares.

Mind Shock (lightning, psychic) ✦ At-Will

Attack: Ranged 10 (one or two creatures); +32 vs. Reflex

Hit: 3d10 + 10 lightning and psychic damage, and the target is slowed (save ends).

    First Failed Saving Throw: The target is also weakened (save ends both).

Void Burst (psychic) ✦ Encounter

Attack: Close burst 2 (enemies in the burst); +32 vs. Will

Hit: 5d6 + 22 necrotic and psychic damage, and the target is dazed (save ends).

Miss: Half damage.

Minor Actions

Time StopEncounter

Effect: All effects on the siphon end, and the siphon takes an additional standard action this turn. Other creatures cannot take triggered actions in response to this action.

Skills Arcana +29, Insight +20
Str 10 (+14)                Dex 26 (+22)                Wis 12 (+15)
Con 25 (+21)                Int 30 (+24)                Cha 27 (+22)

Alignment Chaotic Evil        Languages Deep Speech, telepathy 20

Published in Dungeon Magazine 201.