Voidsphere Beholder - Monsters

Voidsphere Beholder
Huge aberrant magical beast
Level 30 Elite Artillery XP 38000

HP 428; Bloodied 214Initiative +24
AC 44, Fortitude 42, Reflex 43, Will 43Perception+27
Speed 0, fly 8 (hover)Darkvision
Saving Throws +2; Action Points 1

Traits

All-Around Vision

Enemies can't gain combat advantage by flanking the beholder.

Truesight

The beholder can see invisible creatures and objects.

Void Reality

The beholder's attacks ignore all resistances and immunities.

Standard Actions

(⚔) BiteAt-Will

Attack: Melee 1 (one creature); +35 vs. AC

Hit: 3d10 + 22 damage.

Eye RaysAt-Will

Effect: The beholder uses one of the following attacks. This attack does not provoke opportunity attacks.

    1. Force Ray (force): Ranged 10 (one creature); +35 vs. Fortitude; 4d12 + 12 force damage, and the beholder slides the target up to 6 squares.

    2. Prismatic Ray (cold, lightning, radiant): Ranged 10 (one creature); +35 vs. Reflex; 6d6 + 17 cold, lightning, and radiant damage, and the target is blinded (save ends).

    3. Madness Ray (charm): Ranged 10 (one creature); +35 vs. Will; the target takes a free action to move up to twice its speed and make an at-will attack against one of its allies, gaining a +5 power bonus to damage rolls on the attack.

    4. Vanishing Ray: Ranged 10 (one creature); +35 vs. Reflex; 4d8 + 20 damage, and the target is removed from play until the start of its next turn. The target returns to play in its original space or the nearest unoccupied space. When it returns to play, the target is dazed until the end of its turn.

    5. Disintegrate Ray: Ranged 10 (one creature); +35 vs. Fortitude; 3d8 + 10 damage, and ongoing 15 damage (save ends). If this ray's damage reduces the target to 0 hit points or fewer, the target is destroyed.

    6. Death Ray (necrotic): Ranged 10 (one creature); +35 vs. Fortitude; ongoing 35 necrotic damage (save ends). If the target is bloodied while taking this ongoing damage, the ongoing damage increases to 40.

        First Failed Saving Throw: The target is also dazed (save ends both).

        Second Failed Saving Throw: The target dies.

Minor Actions

Reality-Warping Central EyeAt-Will

Attack: Close blast 5 (enemies in the blast); +33 vs. Will

Hit: Until the end of its next turn, the target grants combat advantage, and if it uses any encounter attack power or daily attack power, it becomes stunned (save ends).

Triggered Actions

Eyes of the BeholderAt-Will 1/round

Trigger: An enemy ends its turn within 10 squares of the beholder.

Effect (Free Action): The beholder uses one random eye ray against the triggering enemy.

Str 24 (+22)                Dex 28 (+24)                Wis 24 (+22)
Con 28 (+24)                Int 31 (+25)                Cha 31 (+25)

Alignment Chaotic Evil        Languages Deep Speech

Published in Dungeon Magazine 201.