Human Captive - Monsters

Human Captive
Medium natural humanoid
Level 4 Minion Soldier XP 0

HP 1; a missed attack never damages a minion.Initiative +5
AC 20, Fortitude 16, Reflex 16, Will 16Perception+3
Speed 6

Standard Actions

(⚔) Rope Garrote (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +7 vs. Fortitude

Hit: 6 damage, and the captive grabs the target (escape DC 14). Until the grab ends, the captive cannot attack, and the target takes 6 damage at the start of each of its turns and a -2 penalty to attack rolls.

Str 10 (+2)                Dex 12 (+3)                Wis 12 (+3)
Con 12 (+3)                Int 10 (+2)                Cha 10 (+2)

Alignment Unaligned        Languages Common
Equipment: binding ropes

Published in Dungeon Magazine 202.