True Guardian
Medium natural humanoid, human
Level 10 Soldier XP 500
| HP 106; Bloodied 53 | Initiative +9 |
| AC 26, Fortitude 23, Reflex 22, Will 21 | Perception+6 |
| Speed 5 | |
| Resist 5 necrotic | |
Standard Actions
(⚔) Alhulak (necrotic, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d8 + 9 damage, or 25 damage plus 2d8 necrotic damage if the guardian scores a critical hit.
Effect: The target grants combat advantage until it hits or misses the guardian with an attack.
Minor Actions
True Devotion ✦ At-Will
Effect: The guardian can end any number of dazed, immobilized, restrained, or slowed effects, taking 5 damage for each effect ended in this way.
Triggered Actions
⚔ Alhulak Trip (necrotic, weapon) ✦ At-Will
Trigger: An enemy adjacent to the guardian willingly shifts.
Attack (Immediate Reaction): Melee 2 (the triggering enemy); +13 vs. Reflex
Hit: 2d8 + 9 damage, or 25 damage plus 2d8 necrotic damage if the guardian scores a critical hit, and the target falls prone.
Defiling Strike (necrotic) ✦ Encounter
Trigger: The guardian hits with alhulak.
Effect (Free Action): The target also takes ongoing 10 necrotic damage (save ends), and the ground in a close burst 1 centered on the guardian becomes black sand.
Skills Athletics +15, Endurance +14
Str 21 (+10) Dex 15 (+7) Wis 12 (+6)
Con 18 (+9) Int 15 (+7) Cha 13 (+6)
Alignment Evil Languages Common
Equipment: carapace scale armor, bone shield, alhulak .
Published in Dungeon Magazine 202.