True Guardian - Monsters

True Guardian
Medium natural humanoid, human
Level 10 Soldier XP 500

HP 106; Bloodied 53Initiative +9
AC 26, Fortitude 23, Reflex 22, Will 21Perception+6
Speed 5
Resist 5 necrotic

Standard Actions

(⚔) Alhulak (necrotic, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d8 + 9 damage, or 25 damage plus 2d8 necrotic damage if the guardian scores a critical hit.

Effect: The target grants combat advantage until it hits or misses the guardian with an attack.

Minor Actions

True DevotionAt-Will

Effect: The guardian can end any number of dazed, immobilized, restrained, or slowed effects, taking 5 damage for each effect ended in this way.

Triggered Actions

Alhulak Trip (necrotic, weapon) ✦ At-Will

Trigger: An enemy adjacent to the guardian willingly shifts.

Attack (Immediate Reaction): Melee 2 (the triggering enemy); +13 vs. Reflex

Hit: 2d8 + 9 damage, or 25 damage plus 2d8 necrotic damage if the guardian scores a critical hit, and the target falls prone.

Defiling Strike (necrotic) ✦ Encounter

Trigger: The guardian hits with alhulak.

Effect (Free Action): The target also takes ongoing 10 necrotic damage (save ends), and the ground in a close burst 1 centered on the guardian becomes black sand.

Skills Athletics +15, Endurance +14
Str 21 (+10)                Dex 15 (+7)                Wis 12 (+6)
Con 18 (+9)                Int 15 (+7)                Cha 13 (+6)

Alignment Evil        Languages Common
Equipment: carapace scale armor, bone shield, alhulak .

Published in Dungeon Magazine 202.