True Weapon Mage - Monsters

True Weapon Mage
Medium natural humanoid, human
Level 10 Controller XP 500

HP 105; Bloodied 52Initiative +10
AC 24, Fortitude 22, Reflex 23, Will 21Perception+7
Speed 6
Resist 5 necrotic

Standard Actions

(⚔) Whip (fire, weapon) ✦ At-Will

Attack: Melee 2 (one creature); +13 vs. Reflex

Hit: 3d6 + 4 fire damage, and the mage slides the target up to 3 squares.

(⚔) Carrikal (thunder, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d8 + 9 thunder damage, and the mage can push the target 1 square and knock the target prone.

Triggered Actions

True BelieverEncounter

Trigger: The mage is first bloodied.

Effect (Immediate Reaction): The mage makes a melee basic attack with a +2 bonus to the attack roll and the damage roll.

Defiling Strike (necrotic) ✦ Encounter

Trigger: The mage hits with a melee basic attack.

Effect (Free Action): The target also takes ongoing 10 necrotic damage (save ends), and the ground in a close burst 1 centered on the mage becomes black sand.

Skills Arcana +14, Intimidate +12
Str 16 (+8)                Dex 20 (+10)                Wis 14 (+7)
Con 17 (+8)                Int 18 (+9)                Cha 14 (+7)

Alignment Evil        Languages Common, Primordial
Equipment: carrikal , leather armor , whip .

Published in Dungeon Magazine 202.