True Weapon Mage
Medium natural humanoid, human
Level 10 Controller XP 500
| HP 105; Bloodied 52 | Initiative +10 |
| AC 24, Fortitude 22, Reflex 23, Will 21 | Perception+7 |
| Speed 6 | |
| Resist 5 necrotic | |
Standard Actions
(⚔) Whip (fire, weapon) ✦ At-Will
Attack: Melee 2 (one creature); +13 vs. Reflex
Hit: 3d6 + 4 fire damage, and the mage slides the target up to 3 squares.
(⚔) Carrikal (thunder, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d8 + 9 thunder damage, and the mage can push the target 1 square and knock the target prone.
Triggered Actions
⚔ True Believer ✦ Encounter
Trigger: The mage is first bloodied.
Effect (Immediate Reaction): The mage makes a melee basic attack with a +2 bonus to the attack roll and the damage roll.
Defiling Strike (necrotic) ✦ Encounter
Trigger: The mage hits with a melee basic attack.
Effect (Free Action): The target also takes ongoing 10 necrotic damage (save ends), and the ground in a close burst 1 centered on the mage becomes black sand.
Skills Arcana +14, Intimidate +12
Str 16 (+8) Dex 20 (+10) Wis 14 (+7)
Con 17 (+8) Int 18 (+9) Cha 14 (+7)
Alignment Evil Languages Common, Primordial
Equipment: carrikal , leather armor , whip .
Published in Dungeon Magazine 202.