True Mirage Weaver - Monsters

True Mirage Weaver
Medium natural humanoid, human
Level 10 Lurker XP 500

HP 81; Bloodied 40Initiative +13
AC 23, Fortitude 20, Reflex 22, Will 22Perception+14
Speed 6
Resist 5 necrotic

Traits

Shimmering Veil (illusion) ✦ Aura 1

The weaver has concealment against enemies outside the aura. If the weaver takes radiant damage, this aura is deactivated until the start of the weaver's next turn.

Standard Actions

(⚔) Dagger (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 3d4 + 9 damage.

(➶) Ashen Bolt (lightning) ✦ At-Will

Attack: Ranged 10 (one creature); +13 vs. Fortitude

Hit: 4d6 + 4 lightning damage.

Illusionary Silt Blast (illusion) ✦ Encounter

Attack: Close blast 3 (enemies in the blast); +13 vs. Will

Hit: 2d8 + 4 psychic damage, and the target is blinded (save ends).

Triggered Actions

Defiling Strike (necrotic) ✦ Encounter

Trigger: The weaver hits with ashen bolt.

Effect (Free Action): The target also takes ongoing 10 necrotic damage (save ends), and the ground in a close burst 1 centered on the weaver becomes black sand.

Mirage (illusion, teleportation) ✦ Encounter

Trigger: The weaver is hit by an attack.

Effect (Immediate Reaction): The weaver teleports up to 5 squares, and it becomes invisible until the end of its next turn or until it hits or misses with an attack. An illusion of the weaver appears in the square the weaver left. The illusion has the weaver's defenses and shimmering veil, but it can take no actions and disappears if hit by an enemy attack power.

Skills Arcana +14, Bluff +11, Insight +14, Stealth +14
Str 11 (+5)                Dex 18 (+9)                Wis 19 (+9)
Con 15 (+7)                Int 19 (+9)                Cha 13 (+6)

Alignment Evil        Languages Common, Primordial
Equipment: robes, obsidian dagger, obsidian orb

Published in Dungeon Magazine 202.