True Mirage Weaver
Medium natural humanoid, human
Level 10 Lurker XP 500
| HP 81; Bloodied 40 | Initiative +13 |
| AC 23, Fortitude 20, Reflex 22, Will 22 | Perception+14 |
| Speed 6 | |
| Resist 5 necrotic | |
Traits
☼ Shimmering Veil (illusion) ✦ Aura 1
The weaver has concealment against enemies outside the aura. If the weaver takes radiant damage, this aura is deactivated until the start of the weaver's next turn.
Standard Actions
(⚔) Dagger (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 3d4 + 9 damage.
(➶) Ashen Bolt (lightning) ✦ At-Will
Attack: Ranged 10 (one creature); +13 vs. Fortitude
Hit: 4d6 + 4 lightning damage.
ᗕ Illusionary Silt Blast (illusion) ✦ Encounter
Attack: Close blast 3 (enemies in the blast); +13 vs. Will
Hit: 2d8 + 4 psychic damage, and the target is blinded (save ends).
Triggered Actions
Defiling Strike (necrotic) ✦ Encounter
Trigger: The weaver hits with ashen bolt.
Effect (Free Action): The target also takes ongoing 10 necrotic damage (save ends), and the ground in a close burst 1 centered on the weaver becomes black sand.
Mirage (illusion, teleportation) ✦ Encounter
Trigger: The weaver is hit by an attack.
Effect (Immediate Reaction): The weaver teleports up to 5 squares, and it becomes invisible until the end of its next turn or until it hits or misses with an attack. An illusion of the weaver appears in the square the weaver left. The illusion has the weaver's defenses and shimmering veil, but it can take no actions and disappears if hit by an enemy attack power.
Skills Arcana +14, Bluff +11, Insight +14, Stealth +14
Str 11 (+5) Dex 18 (+9) Wis 19 (+9)
Con 15 (+7) Int 19 (+9) Cha 13 (+6)
Alignment Evil Languages Common, Primordial
Equipment: robes, obsidian dagger, obsidian orb
Published in Dungeon Magazine 202.