True Corruptor
Medium natural humanoid, human
Level 10 Artillery XP 500
| HP 81; Bloodied 40 | Initiative +8 |
| AC 24, Fortitude 21, Reflex 22, Will 23 | Perception+8 |
| Speed 6 | |
| Resist 5 necrotic | |
Standard Actions
(⚔) (➶) Life Drain (necrotic) ✦ At-Will
Attack: Melee 1 or ranged 10 (one creature); +15 vs. Fortitude
Hit: 1d8 + 4 necrotic damage, and ongoing 10 necrotic damage (save ends).
✻ Corrupt the Land (necrotic) ✦ Recharge when first bloodied
Attack: Area burst 2 within 10 (enemies in the burst); +15 vs. Fortitude
Hit: 3d6 + 4 necrotic damage, and the target is slowed and cannot regain hit points (save ends both).
Triggered Actions
Defiling Strike (necrotic) ✦ Encounter
Trigger: The corruptor hits with life drain.
Effect (Free Action): Ongoing necrotic damage from life drain increases to 20, and the ground in a close burst 1 centered on the corruptor becomes black sand.
ᗕ Theft of Life ✦ Encounter
Trigger: An enemy within 10 squares of the corruptor regains hit points.
Effect (Immediate Interrupt): Close burst 10 (triggering enemy in the burst); The target regains 10 fewer hit points, and the corruptor gains 10 temporary hit points.
Skills Arcana +13, Bluff +14
Str 10 (+5) Dex 16 (+8) Wis 17 (+8)
Con 15 (+7) Int 17 (+8) Cha 19 (+9)
Alignment Evil Languages Common, Primordial
Equipment: robes, bone rod
Published in Dungeon Magazine 202.