True Corruptor - Monsters

True Corruptor
Medium natural humanoid, human
Level 10 Artillery XP 500

HP 81; Bloodied 40Initiative +8
AC 24, Fortitude 21, Reflex 22, Will 23Perception+8
Speed 6
Resist 5 necrotic

Standard Actions

(⚔) (➶) Life Drain (necrotic) ✦ At-Will

Attack: Melee 1 or ranged 10 (one creature); +15 vs. Fortitude

Hit: 1d8 + 4 necrotic damage, and ongoing 10 necrotic damage (save ends).

Corrupt the Land (necrotic) ✦ Recharge when first bloodied

Attack: Area burst 2 within 10 (enemies in the burst); +15 vs. Fortitude

Hit: 3d6 + 4 necrotic damage, and the target is slowed and cannot regain hit points (save ends both).

Triggered Actions

Defiling Strike (necrotic) ✦ Encounter

Trigger: The corruptor hits with life drain.

Effect (Free Action): Ongoing necrotic damage from life drain increases to 20, and the ground in a close burst 1 centered on the corruptor becomes black sand.

Theft of LifeEncounter

Trigger: An enemy within 10 squares of the corruptor regains hit points.

Effect (Immediate Interrupt): Close burst 10 (triggering enemy in the burst); The target regains 10 fewer hit points, and the corruptor gains 10 temporary hit points.

Skills Arcana +13, Bluff +14
Str 10 (+5)                Dex 16 (+8)                Wis 17 (+8)
Con 15 (+7)                Int 17 (+8)                Cha 19 (+9)

Alignment Evil        Languages Common, Primordial
Equipment: robes, bone rod

Published in Dungeon Magazine 202.