Silt Wisp
Small elemental magical beast (air, earth)
Level 10 Minion Lurker XP 125
| HP 1; a missed attack never damages a minion. | Initiative +14 |
| AC 23, Fortitude 20, Reflex 23, Will 20 | Perception+5 |
| Speed 6, burrow 6 | Blindsight 3 |
| Immune disease, poison | |
Traits
☼ Blinding Silt ✦ Aura 1
The aura is lightly obscured to enemies. Any enemy that starts its turn in the aura takes 5 damage.
Ghostly
Any enemy that makes an area or close attack against the wisp must make the attack roll twice and take the lower result.
Silt Walk
The wisp ignores difficult terrain resulting from dirt, sand, or silt and leaves no tracks in such terrain. The wisp can move across and stand on nonsolid horizontal surfaces (such as silt or water) as if they were solid ground.
Standard Actions
(⚔) Choking Silt ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. Fortitude
Hit: 5 damage.
Str 4 (+2) Dex 20 (+10) Wis 10 (+5)
Con 10 (+5) Int 4 (+2) Cha 6 (+3)
Alignment Unaligned Languages -
Published in Dungeon Magazine 202.