Skeleton Mob - Monsters

Skeleton Mob
Large natural animate (swarm, undead)
Level 9 Soldier XP 400

HP 93; Bloodied 46Initiative +11
AC 25, Fortitude 21, Reflex 22, Will 20Perception+6
Speed 6Darkvision
Immune disease, poison; Resist 10 necrotic, half damage from melee and ranged attacks; Vulnerable 5 radiant, 5 to close and area attacks

Traits

Grasping ClawsAura 1

Any enemy that starts its turn in the aura is grabbed by the mob (escape DC 17). Until the grab ends, the enemy grants combat advantage.

Swarm

A swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.

Standard Actions

(⚔) ClawsAt-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 2d8 + 8 damage.

Str 17 (+7)                Dex 20 (+9)                Wis 14 (+6)
Con 13 (+5)                Int 3 (0)                Cha 3 (0)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 202.