Ghost Tentacle
Medium aberrant animate (aquatic, blind, undead)
Level 16 Minion Skirmisher XP 0
| HP 1; a missed attack never damages a minion. | Initiative +14 |
| AC 30, Fortitude 27, Reflex 28, Will 26 | Perception+6 |
| Speed 6, swim 6; phasing | Blindsight 5 |
| Immune blinded, disease, gaze, illusion, necrotic, poison | |
Traits
Aquatic
In aquatic combat, the tentacle gains a +2 bonus to attack rolls against nonaquatic creatures.
Standard Actions
(⚔) Slam ✦ At-Will
Attack: Melee 1 (one creature); +21 vs. AC
Hit: 12 damage, and the target is grabbed (escape DC 22). While grabbing a creature, the tentacle can use slam only against that creature.
Move Actions
Insubstantial Slithering ✦ At-Will
Effect: The tentacle shifts up to 3 squares.
Str 10 (+8) Dex 18 (+12) Wis 7 (+6)
Con 15 (+10) Int 6 (+6) Cha 16 (+11)
Alignment Chaotic Evil Languages -
Published in Dungeon Magazine 203.