Swordwing Queen
Huge aberrant humanoid
Level 30 Solo Brute XP 95000
| HP 1120; Bloodied 560 | Initiative +23 |
| AC 42, Fortitude 43, Reflex 42, Will 42 | Perception+25 |
| Speed 8, fly 12 (hover) | Blindsight 5, low-light vision |
| Saving Throws +5; Action Points 2 | |
Traits
☼ Incitement Pheromones ✦ Aura 10
An allied swordwing that drops to 0 hit points in the aura can make a melee basic attack as a free action.
Action Recovery
Whenever the queen ends its turn, any dazing, stunning, or dominating effect on it ends.
Blood Critical
The queen can score a critical hit on a roll of 19–20. While bloodied, it can score a critical hit on a roll of 17–20.
Instinctive Slashing
On an initiative count of 10 + its initiative check, the queen can use double attack as a free action. If it cannot make this attack due to any effect, then that effect ends instead.
Standard Actions
(⚔) Armblade ✦ At-Will
Attack: Melee 4 (one creature); +35 vs. AC
Hit: 2d12 + 25 damage, or 4d12 + 49 damage if the queen scores a critical hit.
⚔ Double Attack ✦ At-Will
Effect: The queen uses armblade twice.
Move Actions
Dimensional Warp (teleportation) ✦ At-Will 1/round
Effect: The queen teleports up to 5 squares.
Minor Actions
➶ Attack Pheromones ✦ Recharge ⚄ ⚅
Effect: Ranged 10 (one allied swordwing); the target can charge or make a basic attack as a free action, gaining a +10 power bonus to damage rolls for the attack.
➶ Fearsome Majesty (fear, psychic) ✦ At-Will
Attack: Ranged 10 (one creature); +33 vs. Will
Hit: 3d10 + 23 psychic damage, and the target falls prone.
Triggered Actions
⚔ Echoing Riposte (teleportation) ✦ At-Will
Trigger: An enemy within 9 squares of the queen hits it with an attack.
Effect (Immediate Reaction): The queen teleports up to 5 squares and uses armblade against the triggering enemy.
Skills Arcana +26, Intimidate +28, Stealth +28
Str 31 (+25) Dex 26 (+23) Wis 20 (+20)
Con 32 (+26) Int 23 (+21) Cha 26 (+23)
Alignment Evil Languages Deep Speech, telepathy 20
Published in Dungeon Magazine 204.