Ancient Balhannoth
Large aberrant magical beast (blind)
Level 25 Elite Lurker XP 14000
| HP 352; Bloodied 176 | Initiative +23 |
| AC 39, Fortitude 36, Reflex 37, Will 38 | Perception+26 |
| Speed 5, climb 5 (spider climb) | Blindsight 10 |
| Immune blinded, gaze; Resist 15 acid | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Antimagic Field ✦ Aura 3
Any enemy zone has no effect within the aura. Each enemy in the aura takes a -4 penalty to all defenses.
Aberrant Recovery
Whenever the balhannoth starts its turn, it can attempt one saving throw. Whenever the balhannoth ends its turn, any dazing, stunning, or dominating effect on it ends.
Standard Actions
(⚔) Tentacle ✦ At-Will
Attack: Melee 3 (one creature); +30 vs. AC
Hit: 3d8 + 20 damage.
ᗕ Tentacle Lash ✦ At-Will
Attack: Close burst 3 (enemies in the burst); +30 vs. AC
Hit: 3d8 + 12 damage, and the balhannoth slides the target up to 3 squares to another space in the burst.
Move Actions
Reality Distortion (teleportation) ✦ Recharge ⚃ ⚄ ⚅
Effect: The balhannoth teleports up to 10 squares and becomes invisible until it hits or misses with an attack or until the end of its next turn.
Minor Actions
⚔ Acidic Maw (acid) ✦ At-Will
Attack: Melee 1 (one creature granting combat advantage to the balhannoth); +30 vs. AC
Hit: 1d8 + 6 damage, and ongoing 15 acid damage (save ends).
Skills Stealth +24
Str 22 (+18) Dex 25 (+19) Wis 28 (+21)
Con 20 (+17) Int 11 (+12) Cha 16 (+15)
Alignment Chaotic Evil Languages Deep Speech
Published in Dungeon Magazine 204.