Drider Ghostwalker
Large fey humanoid (spider), drow
Level 26 Lurker XP 9000
| HP 178; Bloodied 89 | Initiative +27 |
| AC 40, Fortitude 37, Reflex 39, Will 38 | Perception+27 |
| Speed 8, climb 8 (spider climb) | Darkvision |
Traits
Ethereal Sight
The drider can see anything within 20 squares of it, including invisible creatures and objects. A creature cannot benefit from any cover or concealment against the drider.
Standard Actions
(⚔) (➶) Dagger (poison, weapon) ✦ At-Will
Attack: Melee 2 or Ranged 10 (one creature); +31 vs. AC
Hit: 3d4 + 12 damage, and ongoing 15 poison damage (save ends). If the target is granting combat advantage to the ghostwalker, the target takes 10 extra damage and the ongoing poison damage increases to 20.
⚔ Assassinate ✦ Recharge when a target hit by this power is not reduced to 0 hit points
Attack: Melee 2 (one creature granting combat advantage to the ghostwalker); +31 vs. AC
Hit: 4d4 + 33 damage. If the target is bloodied after taking damage from this attack, the target drops to 0 hit points.
Move Actions
Phase ✦ Recharge ⚄ ⚅
Effect: The ghostwalker moves up to its speed. During this movement, the ghostwalker is phasing and does not provoke opportunity attacks for moving.
Minor Actions
Invisibility (illusion) ✦ Recharge when first bloodied
Effect: The ghostwalker becomes invisible until the end of its next turn.
Skills Stealth +28
Str 22 (+19) Dex 30 (+23) Wis 28 (+22)
Con 16 (+16) Int 18 (+17) Cha 15 (+15)
Alignment Chaotic Evil Languages Elven, telepathy 20
Equipment: dagger .
Published in Dungeon Magazine 204.