Pentadrone Farstalker
Medium immortal animate, modron
Level 10 Skirmisher XP 500
| HP 105; Bloodied 52 | Initiative +12 |
| AC 24, Fortitude 22, Reflex 22, Will 22 | Perception+7 |
| Speed 7 | Blindsight 10 |
Traits
All-Around Defense
The farstalker does not provoke opportunity attacks when it moves.
Implacable
An enemy cannot enter the farstalker's space by any means.
Standard Actions
(⚔) Steel Fist ✦ At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d10 + 7 damage.
⚔ Spinning Flurry of Blows ✦ At-Will
Effect: The farstalker shifts up to its speed and can make the following attack at any point during this movement.
Attack: Melee 1 (one creature); +13 vs. Reflex
Hit: 2d10 + 2 damage.
ᗕ Psychosomatic Ether (charm, psychic) ✦ Encounter
Attack: Close burst 2 (enemies in the burst); +13 vs. Will
Hit: 2d8 + 4 psychic damage, and the target is dazed and immobilized (save ends both).
Move Actions
Modron Shift ✦ Encounter
Effect: The farstalker ends any slowing or immobilizing effect on it and shifts up to 5 squares, ignoring difficult terrain.
Str 21 (+10) Dex 20 (+10) Wis 14 (+7)
Con 17 (+8) Int 14 (+7) Cha 14 (+7)
Alignment Unaligned Languages Common
Published in Dragon Magazine 414.