Pentadrone Farstalker - Monsters

Pentadrone Farstalker
Medium immortal animate, modron
Level 10 Skirmisher XP 500

HP 105; Bloodied 52Initiative +12
AC 24, Fortitude 22, Reflex 22, Will 22Perception+7
Speed 7Blindsight 10

Traits

All-Around Defense

The farstalker does not provoke opportunity attacks when it moves.

Implacable

An enemy cannot enter the farstalker's space by any means.

Standard Actions

(⚔) Steel FistAt-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d10 + 7 damage.

Spinning Flurry of BlowsAt-Will

Effect: The farstalker shifts up to its speed and can make the following attack at any point during this movement.

Attack: Melee 1 (one creature); +13 vs. Reflex

Hit: 2d10 + 2 damage.

Psychosomatic Ether (charm, psychic) ✦ Encounter

Attack: Close burst 2 (enemies in the burst); +13 vs. Will

Hit: 2d8 + 4 psychic damage, and the target is dazed and immobilized (save ends both).

Move Actions

Modron ShiftEncounter

Effect: The farstalker ends any slowing or immobilizing effect on it and shifts up to 5 squares, ignoring difficult terrain.

Str 21 (+10)                Dex 20 (+10)                Wis 14 (+7)
Con 17 (+8)                Int 14 (+7)                Cha 14 (+7)

Alignment Unaligned        Languages Common

Published in Dragon Magazine 414.