Nonaton Arbiter - Monsters

Nonaton Arbiter
Large immortal animate, modron
Level 11 Elite Brute (Leader) XP 1200

HP 216; Bloodied 108Initiative +7
AC 23, Fortitude 23, Reflex 23, Will 23Perception+10
Speed 5Blindsight 10
Saving Throws +2; Action Points 1

Traits

Implacable

An enemy cannot enter the arbiter's space by any means.

Precision of Order

The arbiter cannot be surprised, and it can swap any two creatures' positions in the initiative order at the beginning of an encounter.

Threatening Reach

The arbiter can make opportunity attacks against creatures within 2 squares of it.

Standard Actions

(⚔) Barbed TendrilsAt-Will

Attack: Melee 2 (one or two creatures); +16 vs. AC

Hit: 2d12 + 11 damage.

Nine-Tailed Spin ✦ Recharge ⚄ ⚅

Attack: Close burst 2 (creatures in the burst); +14 vs. Fortitude

Hit: 4d8 + 9 damage, and the target falls prone.

Miss: Half damage.

Minor Actions

Discordant Gaze (charm) ✦ At-Will 1/round

Attack: Ranged 10 (one creature); +14 vs. Will

Hit: The target grants combat advantage (save ends).

Triggered Actions

From One Come ManyEncounter

Trigger: The arbiter drops to 0 hit points.

Effect (No Action): The arbiter is destroyed, and three tridrone watchers appear in its former space or in unoccupied squares adjacent to that space. These tridrones act on the arbiter's initiative and are worth no experience points.

Skills Arcana +13, Dungeoneering +15
Str 16 (+8)                Dex 14 (+7)                Wis 20 (+10)
Con 23 (+11)                Int 17 (+8)                Cha 17 (+8)

Alignment Unaligned        Languages telepathy 20

Published in Dragon Magazine 414.