Vellus Stoygard
Medium natural humanoid, tiefling
Level 6 Solo Lurker XP 1250
| HP 280; Bloodied 140 | Initiative +12 |
| AC 20, Fortitude 17, Reflex 19, Will 18 | Perception+8 |
| Speed 6 | Low-light vision |
| Resist 10 fire | |
| Saving Throws +5; Action Points 2 | |
Traits
☼ Infernal Smoke ✦ Aura 1
Squares within the aura are lightly obscured to creatures outside of the aura.
Combat Advantage
Vellus deals 2d6 extra damage against any creature granting combat advantage to him.
Standard Actions
(⚔) Short Sword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 3d6 + 8 damage.
(➶) Hellfire Bolt (fire) ✦ At-Will
Attack: Ranged 20 (one creature); +9 vs. Reflex
Hit: 2d8 + 5 fire damage, and ongoing 5 fire damage (save ends).
Double Attack ✦ At-Will
Effect: Vellus makes two basic attacks.
ᗕ Concussive Flames (fire) ✦ Encounter
Requirement: Vellus must be bloodied.
Attack: Close burst 3 (creatures in the burst); +9 vs. Fortitude
Hit: 2d8 + 6 fire damage, and Vellus pushes the target up to 4 squares.
Miss: Half damage, and Vellus can push the target 1 square.
Move Actions
Ghost Fire (fire, illusion, teleportation) ✦ Recharge ⚃ ⚄ ⚅
Effect: Each creature adjacent to Vellus takes 5 fire damage, and Vellus becomes invisible until he hits or misses with an attack or until the end of his next turn. He then teleports up to 10 squares. He does not need line of sight to the destination square.
Sustain Standard: The invisibility persists until the end of Vellus's next turn or until he hits or misses with an attack.
Triggered Actions
Hell's Wrath ✦ At-Will
Trigger: An enemy within 20 squares of Vellus hits him with an attack.
Effect (Immediate Reaction): The triggering enemy gains vulnerable 5 to all damage until the end of Vellus's next turn, and Vellus makes a basic attack against the triggering enemy.
Askavan's Gift (psychic) ✦ At-Will
Trigger: Vellus begins his turn subject to any harmful effect.
Effect (No Action): All harmful effects on Vellus end, and he takes 20 psychic damage.
Skills Bluff +11, Intimidate +11, Stealth +13, Thievery +13
Str 12 (+4) Dex 20 (+8) Wis 10 (+3)
Con 14 (+5) Int 12 (+4) Cha 16 (+6)
Alignment Evil Languages Common
Equipment: scorpion amulet, leather armor , short sword x2.
Published in Dungeon Magazine 205.