Vellus Stoygard - Monsters

Vellus Stoygard
Medium natural humanoid, tiefling
Level 6 Solo Lurker XP 1250

HP 280; Bloodied 140Initiative +12
AC 20, Fortitude 17, Reflex 19, Will 18Perception+8
Speed 6Low-light vision
Resist 10 fire
Saving Throws +5; Action Points 2

Traits

Infernal SmokeAura 1

Squares within the aura are lightly obscured to creatures outside of the aura.

Combat Advantage

Vellus deals 2d6 extra damage against any creature granting combat advantage to him.

Standard Actions

(⚔) Short Sword (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 3d6 + 8 damage.

(➶) Hellfire Bolt (fire) ✦ At-Will

Attack: Ranged 20 (one creature); +9 vs. Reflex

Hit: 2d8 + 5 fire damage, and ongoing 5 fire damage (save ends).

Double AttackAt-Will

Effect: Vellus makes two basic attacks.

Concussive Flames (fire) ✦ Encounter

Requirement: Vellus must be bloodied.

Attack: Close burst 3 (creatures in the burst); +9 vs. Fortitude

Hit: 2d8 + 6 fire damage, and Vellus pushes the target up to 4 squares.

Miss: Half damage, and Vellus can push the target 1 square.

Move Actions

Ghost Fire (fire, illusion, teleportation) ✦ Recharge ⚃ ⚄ ⚅

Effect: Each creature adjacent to Vellus takes 5 fire damage, and Vellus becomes invisible until he hits or misses with an attack or until the end of his next turn. He then teleports up to 10 squares. He does not need line of sight to the destination square.

    Sustain Standard: The invisibility persists until the end of Vellus's next turn or until he hits or misses with an attack.

Triggered Actions

Hell's WrathAt-Will

Trigger: An enemy within 20 squares of Vellus hits him with an attack.

Effect (Immediate Reaction): The triggering enemy gains vulnerable 5 to all damage until the end of Vellus's next turn, and Vellus makes a basic attack against the triggering enemy.

Askavan's Gift (psychic) ✦ At-Will

Trigger: Vellus begins his turn subject to any harmful effect.

Effect (No Action): All harmful effects on Vellus end, and he takes 20 psychic damage.

Skills Bluff +11, Intimidate +11, Stealth +13, Thievery +13
Str 12 (+4)                Dex 20 (+8)                Wis 10 (+3)
Con 14 (+5)                Int 12 (+4)                Cha 16 (+6)

Alignment Evil        Languages Common
Equipment: scorpion amulet, leather armor , short sword x2.

Published in Dungeon Magazine 205.