Goblin Ranger
Small natural humanoid
Level 4 Artillery XP 175
| HP 44; Bloodied 22 | Initiative +6 |
| AC 18, Fortitude 15, Reflex 17, Will 15 | Perception+9 |
| Speed 6 (forest walk) | Low-light vision |
Traits
Sly Dodger
The goblin takes only half damage from attacks against which it has concealment or cover.
Standard Actions
(⚔) Short Sword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2d6 + 4 damage.
(➶) Shortbow (weapon) ✦ At-Will
Attack: Ranged 15 (one or two creatures); +11 vs. AC
Hit: 1d8 + 4 damage.
➶ Kill Shot ✦ Recharge when the attack misses
Attack: Ranged 15 (one creature); +11 vs. AC
Hit: 3d8 + 4 damage, and the target falls prone.
Triggered Actions
Sly Goblin Tactics ✦ At-Will
Trigger: The goblin is missed by a melee or ranged attack.
Effect (Immediate Reaction): The goblin shifts 1 square.
Skills Nature +9, Stealth +11, Thievery +11
Str 13 (+3) Dex 18 (+6) Wis 15 (+4)
Con 14 (+4) Int 8 (+1) Cha 13 (+3)
Alignment Evil Languages Common, Goblin
Equipment: arrow x20, leather armor , short sword , shortbow .
Published in Dungeon Magazine 205.