Emeth, Krombaalt's Agent
Medium natural humanoid, human
Level 22 Controller-
| HP 110; Bloodied 55; Healing Surges 9; Surge Value 27 | Initiative +12 |
| AC 35 (2), Fortitude 34, Reflex 36, Will 35 | Perception+21 |
| Speed 6 | |
Traits
Airstrider
Emeth takes no damage from any fall and always lands on his feet.
Standard Actions
(⚔) Staff (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +28 vs. AC
Hit: 2d8 + 12 damage.
ᗕ Thunderwave (thunder) ✦ At-Will
Attack: Close blast 3 (creatures in the blast); +26 vs. Fortitude
Hit: 2d6 + 18 thunder damage, and Emeth pushes the target up to 5 squares.
✻ Protective Fog (zone) ✦ At-Will
Effect: Area burst 2 within 5; the burst creates a zone that lasts until the end of Emeth's next turn. Any enemy treats the zone as heavily obscured and difficult terrain.
➶ Rapid Flight ✦ At-Will
Effect: Ranged 10 (one creature). Until the end of Emeth's next turn, the target gains a fly speed equal to its speed + 2 and can hover.
Move Actions
Walk On Air ✦ At-Will
Effect: Emeth flies up to his speed + 2, but he must end each turn on a solid surface or fall.
Triggered Actions
Float ✦ Encounter
Trigger: Emeth falls.
Effect (Free Action): Emeth instead hovers in place until the end of his next turn or until he ends this effect as a free action.
Skills Arcana +23, History +23, Nature +21, Religion +23
Str 12 (+12) Dex 12 (+12) Wis 20 (+16)
Con 16 (+14) Int 24 (+18) Cha 12 (+12)
Alignment Unaligned Languages Common, Giant, Primordial
Equipment: robes, thunderhawk symbol, airstriders, staff implement .
Published in Dungeon Magazine 205.