Samaa, the Silver Sphinx - Monsters

Samaa, the Silver Sphinx
Large elemental humanoid (earth)
Level 24 Brute (Leader) XP 6050

HP 270; Bloodied 135Initiative +17
AC 36, Fortitude 37, Reflex 36, Will 35Perception+24
Speed 6, fly 8 (hover)Darkvision

Traits

Sphinx's Foresight

Samaa and allies who can hear her gain a +6 power bonus to initiative checks.

Standard Actions

(⚔) ClawAt-Will

Attack: Melee 2 (one creature); +29 vs. AC

Hit: 4d10 + 18 damage, and the target falls prone.

PounceAt-Will

Effect: Samaa flies up to her speed, then uses claw twice.

Minor Actions

Frightful Roar (fear) ✦ Recharge ⚄ ⚅

Attack: Close burst 10 (enemies in the burst); +27 vs. Will

Hit: The target is dazed (save ends).

Samaa's OmenEncounter

Effect: Close burst 10 (allies in the burst who can hear Samaa). Until the end of its next turn, if the target hits an enemy granting combat advantage to the target, the hit is considered to be a critical hit.

Skills Arcana +26, Bluff +23, History +26, Insight +24
Str 22 (+18)                Dex 20 (+17)                Wis 25 (+19)
Con 20 (+17)                Int 28 (+21)                Cha 22 (+18)

Alignment Evil        Languages Common, Supernal

Published in Dungeon Magazine 205.