Samaa, the Silver Sphinx
Large elemental humanoid (earth)
Level 24 Brute (Leader) XP 6050
| HP 270; Bloodied 135 | Initiative +17 |
| AC 36, Fortitude 37, Reflex 36, Will 35 | Perception+24 |
| Speed 6, fly 8 (hover) | Darkvision |
Traits
Sphinx's Foresight
Samaa and allies who can hear her gain a +6 power bonus to initiative checks.
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 2 (one creature); +29 vs. AC
Hit: 4d10 + 18 damage, and the target falls prone.
⚔ Pounce ✦ At-Will
Effect: Samaa flies up to her speed, then uses claw twice.
Minor Actions
ᗕ Frightful Roar (fear) ✦ Recharge ⚄ ⚅
Attack: Close burst 10 (enemies in the burst); +27 vs. Will
Hit: The target is dazed (save ends).
ᗕ Samaa's Omen ✦ Encounter
Effect: Close burst 10 (allies in the burst who can hear Samaa). Until the end of its next turn, if the target hits an enemy granting combat advantage to the target, the hit is considered to be a critical hit.
Skills Arcana +26, Bluff +23, History +26, Insight +24
Str 22 (+18) Dex 20 (+17) Wis 25 (+19)
Con 20 (+17) Int 28 (+21) Cha 22 (+18)
Alignment Evil Languages Common, Supernal
Published in Dungeon Magazine 205.