Skylord Moravar, Djinn Caliph - Monsters

Skylord Moravar, Djinn Caliph
Large elemental humanoid (air)
Level 26 Elite Controller (Leader) XP 18000

HP 482; Bloodied 241Initiative +19
AC 40, Fortitude 37, Reflex 38, Will 39Perception+20
Speed 6, fly 8 (hover)Blindsight 10
Immune disease, poison; Resist 15 thunder
Saving Throws +2; Action Points 1

Traits

Favorable WindsAura 5

Allies in the aura do not provoke opportunity attacks with their ranged attacks. Moravar can slide any enemy that starts its turn in the aura up to 3 squares.

Standard Actions

(⚔) Falchion (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +31 vs. AC

Hit: 2d10 + 23 damage, or 6d10 + 43 damage if Moravar scores a critical hit, and the target is slowed (save ends).

    First Failed Saving Throw: The target is instead immobilized (save ends).

Wind Strike (weapon) ✦ At-Will

Effect: Moravar uses falchion, flies up to his speed, then uses falchion again.

Subjugating Shout (psychic, thunder) ✦ Recharge ⚄ ⚅

Attack: Close blast 5 (enemies in the blast); +29 vs. Fortitude

Hit: 3d10 + 22 psychic and thunder damage, and the target is dazed (save ends).

    First Failed Saving Throw: The target is also weakened (save ends both).

Minor Actions

Sandstorm AuraEncounter

Effect: Until the end of Moravar's next turn, Moravar and allies in his favorable winds aura gain partial concealment. Any enemy that ends its turn in the aura takes 15 damage.

Sustain Minor: The effect persists until the end of Moravar's next turn.

Skills Bluff +27, Diplomacy +27, Insight +25
Str 25 (+20)                Dex 23 (+19)                Wis 25 (+20)
Con 25 (+20)                Int 26 (+21)                Cha 29 (+22)

Alignment Evil        Languages Common, Primordial
Equipment: falchion .

Published in Dungeon Magazine 205.