Amarune, "Lady Irlingstar"
Medium aberrant magical beast (shapechanger)
Level 11 Elite Controller XP 1200
| HP 171; Bloodied 85 | Initiative +8 |
| AC 25, Fortitude 21, Reflex 25, Will 23 | Perception+6 |
| Speed 2 (clumsy) or 6 as a humanoid, fly 6 (hover) | Low-light vision |
| Immune poison | |
| Saving Throws +2; Action Points 1 | |
Traits
Regeneration
Amarune regains 10 hit points whenever it starts its turn and has at least 1 hit point. When it takes damage from a silvered weapon, its regeneration does not function on its next turn.
Standard Actions
(⚔) Vicious Beak ✦ At-Will
Attack: Melee 1 (one creature); +16 vs. AC
Hit: 2d10 + 8 damage.
⚔ Flailing Lash ✦ At-Will
Attack: Melee 2 (one or two creatures); +16 vs. AC. If Amarune targets only one creature, it can make this attack against that creature twice.
Hit: 2d10 + 4 damage, and the target falls prone.
ᗕ Hail of Missiles (force) ✦ Encounter
Attack: Close blast 5 (enemies in the blast); +14 vs. Reflex
Hit: 4d10 + 4 force damage.
Miss: Half damage.
Minor Actions
Change Shape (polymorph) ✦ At-Will 1/round
Effect: Amarune alters its physical form to appear as a Medium malaugrym or as a member of any Medium humanoid race (including an individual it has seen) until it uses this power again or until it drops to 0 hit points. Other creatures can make a DC 32 Insight check to discern that the form is a disguise.
Skills Arcana +15, Bluff +14, Diplomacy +14
Str 20 (+10) Dex 16 (+8) Wis 12 (+6)
Con 18 (+9) Int 20 (+10) Cha 18 (+9)
Alignment Evil Languages Common
Published in Dungeon Magazine 206.