Sharn Vampire Spawn
Medium natural humanoid (undead)
Level 8 Minion Skirmisher XP 88
| HP 1; a missed attack never damages a minion. | Initiative +10 |
| AC 22, Fortitude 21, Reflex 21, Will 19 | Perception+9 |
| Speed 8, climb 4 (spider climb) | Darkvision |
| Immune disease, poison; Resist 5 necrotic | |
Traits
Destroyed by Sunlight
A vampire spawn that begins its turn in direct sunlight can take only a single move action on its turn. If it ends its turn in direct sunlight, it burns to ash and is destroyed.
Standard Actions
(⚔) Bite (necrotic) ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 5 damage, and 5 ongoing necrotic damage (save ends). A target already taking ongoing necrotic damage instead increases its current ongoing necrotic damage by 2.
Move Actions
Unnatural Leap ✦ Encounter
Effect: The vampire spawn jumps up to 6 squares. This movement does not provoke opportunity attacks.
Str 18 (+8) Dex 18 (+8) Wis 11 (+4)
Con 15 (+6) Int 10 (+4) Cha 14 (+6)
Alignment Evil Languages Common
Published in Dungeon Magazine 206.