Sharn Vampire Spawn - Monsters

Sharn Vampire Spawn
Medium natural humanoid (undead)
Level 8 Minion Skirmisher XP 88

HP 1; a missed attack never damages a minion.Initiative +10
AC 22, Fortitude 21, Reflex 21, Will 19Perception+9
Speed 8, climb 4 (spider climb)Darkvision
Immune disease, poison; Resist 5 necrotic

Traits

Destroyed by Sunlight

A vampire spawn that begins its turn in direct sunlight can take only a single move action on its turn. If it ends its turn in direct sunlight, it burns to ash and is destroyed.

Standard Actions

(⚔) Bite (necrotic) ✦ At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 5 damage, and 5 ongoing necrotic damage (save ends). A target already taking ongoing necrotic damage instead increases its current ongoing necrotic damage by 2.

Move Actions

Unnatural LeapEncounter

Effect: The vampire spawn jumps up to 6 squares. This movement does not provoke opportunity attacks.

Str 18 (+8)                Dex 18 (+8)                Wis 11 (+4)
Con 15 (+6)                Int 10 (+4)                Cha 14 (+6)

Alignment Evil        Languages Common

Published in Dungeon Magazine 206.