Spymaster Malen Torr
Medium natural humanoid, human
Level 8 Lurker XP 350
| HP 65; Bloodied 32 | Initiative +12 |
| AC 22, Fortitude 19, Reflex 22, Will 20 | Perception+12 |
| Speed 6 | |
Traits
Combat Advantage
Malen deals 2d6 extra damage to any creature granting combat advantage to him.
Standard Actions
(⚔) Short Sword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 3d6 + 6 damage, or 4d6 + 12 if the attack ends Malen's veil of invisibility.
⚔ Poisoned Blade (poison, weapon) ✦ Encounter
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 3d6 + 5 damage, and the target is weakened (save ends).
First Failed Saving Throw: The target falls unconscious until the end of the encounter or until it takes damage.
Veil of Invisibility (illusion) ✦ At-Will
Effect: Malen becomes invisible to all enemies until the start of his next turn or until he attacks.
Skills Insight +12, Intimidate +11, Stealth +13, Streetwise +11
Str 14 (+6) Dex 19 (+8) Wis 17 (+7)
Con 11 (+4) Int 16 (+7) Cha 15 (+6)
Alignment Evil Languages Common
Equipment: short sword (with a red wolf's head pommel concealing a hidden poison compartment)
Published in Dungeon Magazine 206.