Spymaster Malen Torr - Monsters

Spymaster Malen Torr
Medium natural humanoid, human
Level 8 Lurker XP 350

HP 65; Bloodied 32Initiative +12
AC 22, Fortitude 19, Reflex 22, Will 20Perception+12
Speed 6

Traits

Combat Advantage

Malen deals 2d6 extra damage to any creature granting combat advantage to him.

Standard Actions

(⚔) Short Sword (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 3d6 + 6 damage, or 4d6 + 12 if the attack ends Malen's veil of invisibility.

Poisoned Blade (poison, weapon) ✦ Encounter

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 3d6 + 5 damage, and the target is weakened (save ends).

    First Failed Saving Throw: The target falls unconscious until the end of the encounter or until it takes damage.

Veil of Invisibility (illusion) ✦ At-Will

Effect: Malen becomes invisible to all enemies until the start of his next turn or until he attacks.

Skills Insight +12, Intimidate +11, Stealth +13, Streetwise +11
Str 14 (+6)                Dex 19 (+8)                Wis 17 (+7)
Con 11 (+4)                Int 16 (+7)                Cha 15 (+6)

Alignment Evil        Languages Common
Equipment: short sword (with a red wolf's head pommel concealing a hidden poison compartment)

Published in Dungeon Magazine 206.