Grell Rift Render - Monsters

Grell Rift Render
Medium aberrant magical beast (blind)
Level 8 Elite Skirmisher XP 700

HP 172; Bloodied 86Initiative +10
AC 22, Fortitude 20, Reflex 22, Will 19Perception+10
Speed 1 (clumsy), fly 6 (hover)Blindsight 10
Immune blinded, gaze
Saving Throws +2; Action Points 1

Traits

Meat Shield

The rift render gains a +2 bonus to AC while it has an enemy grabbed.

Standard Actions

(⚔) Grasping TentaclesAt-Will

Requirement: The rift render must not be grabbing a creature.

Attack: Melee 2 (one creature); +13 vs. AC

Hit: 2d8 + 7 damage, and the target is grabbed (escape DC 24). Until the target escapes the grab, it takes ongoing 5 damage.

Move Actions

Spatial Rift (teleportation) ✦ Recharge ⚄ ⚅

Effect: The rift render teleports up to 5 squares. Any creatures grabbed by the rift render teleport with it, appearing in an unoccupied space adjacent to the rift render. This movement does not end the grab.

Minor Actions

Bite (poison) ✦ At-Will 1/round

Attack: Melee 1 (one creature grabbed by the rift render); +13 vs. AC

Hit: 2d6 + 9 damage, and the target is weakened (save ends). The effect also ends if the rift render is no longer grabbing the target.

Skills Stealth +13
Str 15 (+6)                Dex 19 (+8)                Wis 12 (+5)
Con 14 (+6)                Int 11 (+4)                Cha 9 (+3)

Alignment Evil        Languages Deep Speech

Published in Dungeon Magazine 206.