Simile - Monsters

Simile
Medium natural humanoid (shapechanger), changeling
Level 8 Lurker XP 350

HP 69; Bloodied 34Initiative +13
AC 22, Fortitude 18, Reflex 21, Will 21Perception+10
Speed 6

Traits

Combat Advantage

Simile deals 2d6 extra damage against any creature granting combat advantage to her.

Standard Actions

(⚔) Dagger (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 3d4 + 9 damage.

Cloud Mind (charm) ✦ Encounter

Attack: Close burst 5 (one enemy in the burst); +11 vs. Will

Hit: Simile is invisible to the target until she attacks or is hit by an attack.

Minor Actions

Changeling Disguise (polymorph) ✦ At-Will

Effect: Simile alters her physical form to appear as a Medium humanoid until she uses this power again. She retains her statistics in her new form, and her clothing and gear do not change. To assume a specific individual's form, Simile must have seen that individual. Other creatures can make a DC 29 Insight check to discern that the form is a disguise.

Shapeshifter FeintAt-Will

Attack: Melee 1 (one creature); +11 vs. Reflex

Hit: The target grants combat advantage to Simile until the end of Simile's next turn.

Skills Bluff +13, Insight +10, Stealth +14
Str 12 (+5)                Dex 21 (+9)                Wis 12 (+5)
Con 15 (+6)                Int 13 (+5)                Cha 19 (+8)

Alignment Evil        Languages Common
Equipment: dagger .

Published in Dungeon Magazine 206.