Simile
Medium natural humanoid (shapechanger), changeling
Level 8 Lurker XP 350
| HP 69; Bloodied 34 | Initiative +13 |
| AC 22, Fortitude 18, Reflex 21, Will 21 | Perception+10 |
| Speed 6 | |
Traits
Combat Advantage
Simile deals 2d6 extra damage against any creature granting combat advantage to her.
Standard Actions
(⚔) Dagger (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 3d4 + 9 damage.
ᗕ Cloud Mind (charm) ✦ Encounter
Attack: Close burst 5 (one enemy in the burst); +11 vs. Will
Hit: Simile is invisible to the target until she attacks or is hit by an attack.
Minor Actions
Changeling Disguise (polymorph) ✦ At-Will
Effect: Simile alters her physical form to appear as a Medium humanoid until she uses this power again. She retains her statistics in her new form, and her clothing and gear do not change. To assume a specific individual's form, Simile must have seen that individual. Other creatures can make a DC 29 Insight check to discern that the form is a disguise.
⚔ Shapeshifter Feint ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. Reflex
Hit: The target grants combat advantage to Simile until the end of Simile's next turn.
Skills Bluff +13, Insight +10, Stealth +14
Str 12 (+5) Dex 21 (+9) Wis 12 (+5)
Con 15 (+6) Int 13 (+5) Cha 19 (+8)
Alignment Evil Languages Common
Equipment: dagger .
Published in Dungeon Magazine 206.