Rekkenmark Knight
Medium natural humanoid, human
Level 9 Soldier XP 400
| HP 98; Bloodied 49 | Initiative +6 |
| AC 25, Fortitude 22, Reflex 19, Will 21 | Perception+6 |
| Speed 5 | |
Standard Actions
(⚔) Greatsword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 2d10 + 6 damage, and the target loses all of its temporary hit points.
Effect: The target is marked until the end of the knight's next turn.
(➶) Crossbow (weapon) ✦ At-Will
Attack: Ranged 15 (one creature); +14 vs. AC
Hit: 1d10 + 10 damage.
⚔ Crippling Strike (weapon) ✦ Encounter
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 2d10 + 10 damage, the target falls prone, and the target is immobilized and cannot stand up (save ends both).
Move Actions
Fortify Ally ✦ At-Will
Effect: The knight takes a -2 penalty to AC, and one ally adjacent to the knight gains 5 temporary hit points.
Skills Athletics +13, Endurance +13, Heal +11, Intimidate +12
Str 19 (+8) Dex 11 (+4) Wis 15 (+6)
Con 18 (+8) Int 12 (+5) Cha 16 (+7)
Alignment Unaligned Languages Common
Equipment: cloak, crossbow , crossbow bolt x20, greatsword , plate armor .
Published in Dungeon Magazine 206.