Rekkenmark Knight - Monsters

Rekkenmark Knight
Medium natural humanoid, human
Level 9 Soldier XP 400

HP 98; Bloodied 49Initiative +6
AC 25, Fortitude 22, Reflex 19, Will 21Perception+6
Speed 5

Standard Actions

(⚔) Greatsword (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 2d10 + 6 damage, and the target loses all of its temporary hit points.

Effect: The target is marked until the end of the knight's next turn.

(➶) Crossbow (weapon) ✦ At-Will

Attack: Ranged 15 (one creature); +14 vs. AC

Hit: 1d10 + 10 damage.

Crippling Strike (weapon) ✦ Encounter

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 2d10 + 10 damage, the target falls prone, and the target is immobilized and cannot stand up (save ends both).

Move Actions

Fortify AllyAt-Will

Effect: The knight takes a -2 penalty to AC, and one ally adjacent to the knight gains 5 temporary hit points.

Skills Athletics +13, Endurance +13, Heal +11, Intimidate +12
Str 19 (+8)                Dex 11 (+4)                Wis 15 (+6)
Con 18 (+8)                Int 12 (+5)                Cha 16 (+7)

Alignment Unaligned        Languages Common
Equipment: cloak, crossbow , crossbow bolt x20, greatsword , plate armor .

Published in Dungeon Magazine 206.