Lanador
Medium natural humanoid, human
Level 9 Elite Brute (Leader) XP 800
| HP 232; Bloodied 116 | Initiative +6 |
| AC 21, Fortitude 22, Reflex 19, Will 20 | Perception+5 |
| Speed 6 | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Heartless Leader ✦ Aura 5
When an ally in the aura drops to 0 hit points, it does not fall unconscious or die until the end of its next turn.
Standard Actions
(⚔) Halberd (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +14 vs. AC
Hit: 2d10 + 9 damage, and Lanador can slide the target 1 square.
(⚔) Whip (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +12 vs. Reflex
Hit: 3d6 + 6 damage, the target falls prone, and Lanador can pull the target 1 square.
⚔ Double Attack ✦ At-Will
Effect: Lanador uses halberd twice or whip twice.
Triggered Actions
⚔ Strike the Fallen (weapon) ✦ At-Will
Trigger: An enemy adjacent to Lanador starts its turn prone.
Effect (Immediate Interrupt): Lanador uses halberd or whip against the triggering enemy, but Lanador cannot slide or pull the target with this attack.
Skills Athletics +14, Intimidate +12
Str 20 (+9) Dex 14 (+6) Wis 13 (+5)
Con 16 (+7) Int 12 (+5) Cha 16 (+7)
Alignment Evil Languages Common
Equipment: halberd , hide armor , whip .
Published in Dungeon Magazine 206.