Lanador - Monsters

Lanador
Medium natural humanoid, human
Level 9 Elite Brute (Leader) XP 800

HP 232; Bloodied 116Initiative +6
AC 21, Fortitude 22, Reflex 19, Will 20Perception+5
Speed 6
Saving Throws +2; Action Points 1

Traits

Heartless LeaderAura 5

When an ally in the aura drops to 0 hit points, it does not fall unconscious or die until the end of its next turn.

Standard Actions

(⚔) Halberd (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +14 vs. AC

Hit: 2d10 + 9 damage, and Lanador can slide the target 1 square.

(⚔) Whip (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +12 vs. Reflex

Hit: 3d6 + 6 damage, the target falls prone, and Lanador can pull the target 1 square.

Double AttackAt-Will

Effect: Lanador uses halberd twice or whip twice.

Triggered Actions

Strike the Fallen (weapon) ✦ At-Will

Trigger: An enemy adjacent to Lanador starts its turn prone.

Effect (Immediate Interrupt): Lanador uses halberd or whip against the triggering enemy, but Lanador cannot slide or pull the target with this attack.

Skills Athletics +14, Intimidate +12
Str 20 (+9)                Dex 14 (+6)                Wis 13 (+5)
Con 16 (+7)                Int 12 (+5)                Cha 16 (+7)

Alignment Evil        Languages Common
Equipment: halberd , hide armor , whip .

Published in Dungeon Magazine 206.