Lord Soth, Death Knight - Monsters

Lord Soth, Death Knight
Medium natural humanoid (undead)
Level 18 Elite Soldier XP 4000

HP 338; Bloodied 169Initiative +17
AC 34, Fortitude 31, Reflex 29, Will 27Perception+10
Speed 6Blindsight 20, Darkvision
Immune disease, fear, poison, sleep; Resist 20 cold, 20 necrotic; Vulnerable 10 radiant
Saving Throws +2; Action Points 1

Traits

Dread (fear) ✦ Aura 1

Enemies in the aura deal only half damage to Soth.

Standard Actions

(⚔) Greatsword (cold, necrotic, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +23 vs. AC

Hit: 2d10 + 9 damage plus 1d10 cold and necrotic damage, and the target cannot spend healing surges until the end of Soth's next turn. If this attack drops the target below 1 hit point, Soth gains an action point that he must spend before the end of his next turn, or he loses the point.

Effect: The target is marked until the end of Soth's next turn.

Double AttackAt-Will

Effect: Soth uses greatsword twice.

Fireball (fire) ✦ Encounter

Attack: Area burst 2 within 10 (creatures in the burst); +21 vs. Reflex

Hit: 4d6 + 19 fire damage.

Miss: Half damage.

Wall of Ice (cold, conjuration) ✦ Recharge ⚄ ⚅

Effect: Area wall 8 within 20 squares. Soth creates a wall of solid ice up to 4 squares high in unoccupied squares on the ground. The wall lasts until the end of the encounter or until it is destroyed. Any creature that starts its turn adjacent to the wall takes 15 cold damage.    The wall blocks line of sight and line of effect, and it can be attacked. The wall has Soth's defenses, ignoring any temporary bonuses or penalties, and each square of the wall has 20 hit points. The wall is immune to cold and has vulnerable 15 fire.

Minor Actions

Chilling Glare (fear) ✦ At-Will 1/round

Effect: Close burst 5 (one enemy marked by Soth in the burst). The target grants combat advantage until the end of Soth's next turn.

Power Word (fear) ✦ Recharge when Soth spends an action point

Attack: Close burst 5 (one enemy in the burst); +21 vs. Will

Hit: Soth chooses one of the following effects.

    1.: The target loses two healing surges. If the target does not have two healing surges, the target instead takes damage equal to its bloodied value.

    2.: The target cannot attack Soth until the end of Soth's next turn. The effect ends immediately if Soth attacks the target.

    3.: The target is blinded until the end of the encounter, but can lose a healing surge as a standard action to end the effect.

Triggered Actions

ImplacableAt-Will

Trigger: Soth becomes marked, slowed, immobilized, dazed, or stunned by an effect.

Effect (Opportunity Action): Soth makes a saving throw to end the triggering effect, even if the effect would not normally end on a save.

Str 24 (+16)                Dex 22 (+15)                Wis 13 (+10)
Con 17 (+12)                Int 14 (+11)                Cha 20 (+14)

Alignment Chaotic Evil        Languages Common
Equipment: +3 magic plate armor, +3 magic greatsword, helm, heavy shield .

Published in Dragon Magazine 416.