Lord Soth, Death Knight
Medium natural humanoid (undead)
Level 18 Elite Soldier XP 4000
| HP 338; Bloodied 169 | Initiative +17 |
| AC 34, Fortitude 31, Reflex 29, Will 27 | Perception+10 |
| Speed 6 | Blindsight 20, Darkvision |
| Immune disease, fear, poison, sleep; Resist 20 cold, 20 necrotic; Vulnerable 10 radiant | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Dread (fear) ✦ Aura 1
Enemies in the aura deal only half damage to Soth.
Standard Actions
(⚔) Greatsword (cold, necrotic, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +23 vs. AC
Hit: 2d10 + 9 damage plus 1d10 cold and necrotic damage, and the target cannot spend healing surges until the end of Soth's next turn. If this attack drops the target below 1 hit point, Soth gains an action point that he must spend before the end of his next turn, or he loses the point.
Effect: The target is marked until the end of Soth's next turn.
⚔ Double Attack ✦ At-Will
Effect: Soth uses greatsword twice.
✻ Fireball (fire) ✦ Encounter
Attack: Area burst 2 within 10 (creatures in the burst); +21 vs. Reflex
Hit: 4d6 + 19 fire damage.
Miss: Half damage.
✻ Wall of Ice (cold, conjuration) ✦ Recharge ⚄ ⚅
Effect: Area wall 8 within 20 squares. Soth creates a wall of solid ice up to 4 squares high in unoccupied squares on the ground. The wall lasts until the end of the encounter or until it is destroyed. Any creature that starts its turn adjacent to the wall takes 15 cold damage. The wall blocks line of sight and line of effect, and it can be attacked. The wall has Soth's defenses, ignoring any temporary bonuses or penalties, and each square of the wall has 20 hit points. The wall is immune to cold and has vulnerable 15 fire.
Minor Actions
ᗕ Chilling Glare (fear) ✦ At-Will 1/round
Effect: Close burst 5 (one enemy marked by Soth in the burst). The target grants combat advantage until the end of Soth's next turn.
ᗕ Power Word (fear) ✦ Recharge when Soth spends an action point
Attack: Close burst 5 (one enemy in the burst); +21 vs. Will
Hit: Soth chooses one of the following effects.
1.: The target loses two healing surges. If the target does not have two healing surges, the target instead takes damage equal to its bloodied value.
2.: The target cannot attack Soth until the end of Soth's next turn. The effect ends immediately if Soth attacks the target.
3.: The target is blinded until the end of the encounter, but can lose a healing surge as a standard action to end the effect.
Triggered Actions
Implacable ✦ At-Will
Trigger: Soth becomes marked, slowed, immobilized, dazed, or stunned by an effect.
Effect (Opportunity Action): Soth makes a saving throw to end the triggering effect, even if the effect would not normally end on a save.
Str 24 (+16) Dex 22 (+15) Wis 13 (+10)
Con 17 (+12) Int 14 (+11) Cha 20 (+14)
Alignment Chaotic Evil Languages Common
Equipment: +3 magic plate armor, +3 magic greatsword, helm, heavy shield .
Published in Dragon Magazine 416.