Star Beckoner - Monsters

Star Beckoner
Medium aberrant humanoid
Level 16 Elite Soldier XP 2800

HP 320; Bloodied 160Initiative +15
AC 32, Fortitude 29, Reflex 27, Will 28Perception+11
Speed 6Darkvision
Saving Throws +2; Action Points 1

Traits

Threatening Reach

The beckoner can make opportunity attacks against enemies within 2 squares of it.

Standard Actions

(⚔) TentacleAt-Will

Requirement: The beckoner must have fewer than two creatures grabbed.

Attack: Melee 2 (one creature); +21 vs. AC

Hit: 2d10 + 13 damage, and the target is grabbed (escape DC 22) until the end of the beckoner's next turn.

    Sustain Minor: One of the beckoner's grabs persists, and the creature on which the grab persists takes 2d10 + 13 damage.

Tentacle FlurryAt-Will

Requirement: The beckoner must have no creature grabbed.

Effect: The beckoner uses tentacle twice.

Star Wisps ✦ Recharge ⚄ ⚅

Effect: The beckoner calls forth up to three star wisps, which appear within 5 squares of the beckoner and act immediately after it in the initiative order. The star wisps remain until destroyed or until the beckoner takes a minor action to dispel them. A beckoner can have no more than three star wisps present at a given time.

Str 21 (+13)                Dex 21 (+13)                Wis 7 (+6)
Con 24 (+15)                Int 4 (+5)                Cha 22 (+14)

Alignment Evil        Languages Common, Deep Speech

Published in Dungeon Magazine 207.