Starwarped Sentinel
Medium natural humanoid, human
Level 17 Skirmisher XP 1600
| HP 160; Bloodied 80 | Initiative +17 |
| AC 31, Fortitude 29, Reflex 31, Will 28 | Perception+12 |
| Speed 6 | |
Traits
Evasive
The sentinel gains a +5 power bonus to all defenses while moving on its turn.
Standard Actions
(⚔) Morningstar (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +22 vs. AC
Hit: 2d10 + 14 damage, plus 2d8 damage if the target is granting combat advantage to the sentinel.
➶ Crossbow (weapon) ✦ At-Will
Attack: Ranged 15 (one creature); +22 vs. AC
Hit: 2d8 + 13 damage.
ᗕ Starlight Blink (radiant, teleportation) ✦ Recharge ⚄ ⚅
Effect: The sentinel teleports up to 5 squares and makes the following attack.
Attack: Close burst 1 (enemies in the burst); +20 vs. Fortitude
Hit: 2d12 + 12 radiant damage, and the target is dazed (save ends).
Skills Stealth +20
Str 21 (+13) Dex 24 (+15) Wis 8 (+7)
Con 16 (+11) Int 11 (+8) Cha 18 (+12)
Alignment Evil Languages Common
Equipment: crossbow , crossbow bolt x20, leather armor , morningstar .
Published in Dungeon Magazine 207.