Eladrin Hexblade
Medium fey humanoid
Level 16 Artillery XP 1400
| HP 120; Bloodied 60 | Initiative +13 |
| AC 30, Fortitude 27, Reflex 28, Will 29 | Perception+13 |
| Speed 6 | Low-light vision |
| Saving Throws +5 against charm effects | |
Standard Actions
(⚔) Conjured Star Blade (radiant, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +19 vs. Reflex
Hit: 3d8 + 6 radiant damage, and ongoing 5 radiant damage (save ends). While adjacent to the hexblade, the target cannot save against the ongoing damage.
(➶) Eldritch Bolt (force, implement) ✦ At-Will
Attack: Ranged 10 (one creature); +21 vs. Reflex
Hit: 2d8 + 14 force damage.
Move Actions
Star Stride (teleportation) ✦ Encounter
Effect: The hexblade teleports up to 5 squares and gains a +2 power bonus to all defenses until the end of the hexblade's next turn.
Minor Actions
➶ Vision of the Void (fear, psychic) ✦ Recharge ⚄ ⚅
Attack: Ranged 10 (one creature); +21 vs. Will
Hit: Ongoing 15 psychic damage (save ends). If the target is already taking ongoing damage, the target moves its speed as a free action, and each square the target enters must be farther from the hexblade.
Skills Arcana +14, Bluff +19, Insight +13
Str 11 (+8) Dex 21 (+13) Wis 11 (+8)
Con 18 (+12) Int 13 (+9) Cha 22 (+14)
Alignment Unaligned Languages Common, Elven
Equipment: chainmail , rod implement .
Published in Dungeon Magazine 207.